Commit Graph

18 Commits

Author SHA1 Message Date
Kent Mein
85939c5839 looks like the warning fix caused problems so reverting it.
Kent
2005-10-11 19:21:31 +00:00
Kent Mein
c6524703d3 A couple of small fixes to get things working on solaris.
added #include <ieeefp.h>  similar to where its included in
other files.  (made an ifdef that matches other includes of the same
file)

solaris does a lot of type overloading so there is no expf  its just exp
so I added a #define expf exp wrapped in an ifndef

Finally, I fixed a warning in cfglexer.cpp about multiply defined
yy_wrap functions.

Kent
2005-10-11 18:07:37 +00:00
Jens Ole Wund
ad915277a0 msvc6 project file suite complete again 2005-10-10 17:27:17 +00:00
Joseph Gilbert
ee77c42f01 Projectfile update
* added new file to elbeem project
2005-10-10 15:34:56 +00:00
Nils Thuerey
7095d8a11f - minor solver fix for msvc compilation
- added pop up menues for fluid sim bake with no
  fluid objects or without valid output dir settings
- fixed 3d view redraw for fluidsim buttons
2005-10-10 11:31:06 +00:00
Nils Thuerey
d3d8441f67 - fixed fluidsim inflow speed init
- fixed intersecting fluid objects init
- added MSVC6 fixes from bjornmose (thanks!)
2005-10-10 08:52:42 +00:00
Nils Thuerey
328eeaf10b - added option to switch off compiling elbeem to scons files (set USE_FLUIDSIM=true)
in this case only the new blenderdummy.cpp and utilities.cpp have to be compiled
- restructured gui:
   * domain options split up into 2 sections
	 * added compressibility and refinement settings
	 * added inflow/outflow object types
- increased progress bar by 1
2005-10-10 06:59:47 +00:00
Jens Ole Wund
f342f06920 again an intermediate solution for the msvc6 builders
added msvc6 project file for builing elbeem

NOTE: it won't build unless some spots in elbeem code are cangend

see -->
fixing elbeem to build on msvc6
http://projects.blender.org/pipermail/bf-committers/2005-September/011952.html


[quote]
And no.. i won't set up a msvc6 project for building blender_elbeem.lib
until things calmed down a bit.
[/quote]

well i did for me to continue work, why not share.

if you do *rebuild all* in this project (release mode) on success will do a
post build step which will copy blender_elbeem.lib to the lib/windows..blah folder
such that the msvc6 (blender) project will find it for happy linking.

it even #defines MSVC6 so all the above changes could be nicly hidden behind that
( my local tree does so ) but it is on Nils to decide if he wants his code to be *pested*.
2005-10-02 20:57:53 +00:00
Joseph Gilbert
f6c7cf7c13 projectfile update to elbeem
* fixed lib paths
* removed files
* fix preprocessor define
2005-09-29 02:22:56 +00:00
Nils Thuerey
227c88c293 - corrected MSVC6 fix in ntl_vector3dim.h (caused problems with SDL includes)
- removed print from SConscript
2005-09-28 17:52:06 +00:00
Nils Thuerey
d7b441473a - removed some unecessary files & code
- debug output now controlled globally by elbeem debug level
  (BLENDER_ELBEEMDEBUG environment var), also for fluidsimBake
	and read/writeBobj
- debug output is written to file for WIN32
- added "for" and "vector" etc. defines for MSVC6
  (I couldnt get hold of the compiler itself, so not tested yet)
2005-09-28 16:20:57 +00:00
Joseph Gilbert
b6ecdb8c35 Project file update for elbeem
Warning clean up of python project
2005-09-26 14:46:14 +00:00
Nils Thuerey
4fb0cccc68 - merged latest version of fluid solver
(fixed shadowed variables warnings, removed cfgparser.hpp,
	added cfgparser.h, removed debugging output)
- added support for env. var BLENDER_ELBEEMDEBUG to enable
  debugging output again
- fixed missing triangle display (marching cubes produced v3=0 triangles)
- fixed geometry init bug (nearest intersection check
  for intersecting objects was messed up)
- changed position of derived mesh creation in DerivedMesh.c
  (for some reason the useDeform code is necessary, without it or
	 with useDeform=0 nothing is displayed)
- 3dviews now update every 2 seconds to show simulation progress
- note: mesh_strip_loose_faces(me); in ./source/blender/blenkernel/intern/mesh.c:937
  not necessary anymore?
2005-09-23 14:42:14 +00:00
Joseph Gilbert
38922c74c0 update to .NET project files
*Added elbeem project to /intern
(please rebuild intern)
2005-09-22 19:45:00 +00:00
Joseph Gilbert
f29f335ad5 Before including <GL/gl.h> on windows you have to include <windows.h> 2005-09-22 18:03:58 +00:00
Nils Thuerey
e1fe7c88ec - fixes elbeem SConscript file for python2.3
- added temporary fix for 128+ resolutions
2005-09-21 13:30:39 +00:00
Chris Burt
47d5cc2757 Added zlib include for solaris and windows to fix broken compilation of
new fluids sim. Thanks lukep and theeth!
2005-09-18 17:06:21 +00:00
Jean-Luc Peurière
e2d577de9e initial commit of the fluid simulator.
Ton reviewed and gave his blessing.
Zr, can you have a look ?

see :
http://projects.blender.org/tracker/?func=detail&atid=127&aid=3039&group_id=9

for initial comments.

N_T : the solver itself (elbeem) needs some works to get rid of
warnings
2005-09-18 13:27:12 +00:00