Commit Graph

22 Commits

Author SHA1 Message Date
Campbell Barton
0f4966164a fix [#31181] Lightmap UV unwrap still broken
raised python error with triangles.
2012-04-30 05:45:01 +00:00
Campbell Barton
1642e2888c rename Mesh.uv_loop_layers --> uv_layers
add filtering for document generator to support --partial bpy.types.SomeType
2012-04-22 23:51:50 +00:00
Sergey Sharybin
6e40088604 Partial revert of rev45691: allow lightmap undo and add comment why redo was disabled 2012-04-16 14:27:22 +00:00
Sergey Sharybin
798385fa90 Fix #30968: Lightmap Pack - no new image limit
Disable operator register and redo flags because it might modify non-mesh
data when in edit mode. This doesn't work properly with current undo stack
design.
2012-04-16 11:54:28 +00:00
Campbell Barton
20a37ba8f8 fix [#30956] Unwrapping, Lightmap Pack broken 2012-04-15 14:14:15 +00:00
Campbell Barton
8138d261cd fix [#30878] Lightmap Pack > New Image does not work 2012-04-10 00:56:38 +00:00
Campbell Barton
19d0f93099 svn merge ^/trunk/blender -r43934:43976 2012-02-08 05:45:16 +00:00
Campbell Barton
1f74789d12 Correct mathutils documentation, also correct some python spelling errors and add makefile target check_spelling 2012-02-08 04:37:37 +00:00
Campbell Barton
f28fd56f8f svn merge ^/trunk/blender -r42095:42116 2011-11-24 05:33:22 +00:00
Brecht Van Lommel
2345efc6c5 Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary.

Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.

The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
Andrew Wiggin
1038c76c55 Add access to UVs from python, patch python unwrap scripts to work wtih ngons 2011-11-17 05:03:07 +00:00
Campbell Barton
11947f1a67 pep/style edits & quiet some warnings 2011-11-11 03:28:46 +00:00
Campbell Barton
fda2045150 correct spelling errors in comments 2011-10-17 06:58:07 +00:00
Bastien Montagne
712e434a5f /release/scripts: Removed final points in UI strings and messages. 2011-09-19 14:00:42 +00:00
Campbell Barton
90d19ad883 py style change only - make property definitions consistent 2011-08-19 19:25:20 +00:00
Campbell Barton
b374ab919a import common classes from bpy.types, saves ~1000 python getattrs on startup. 2011-08-12 06:57:00 +00:00
Campbell Barton
0207d9ce27 style change, harmless changes while looking into bug [#28196] 2011-08-09 19:59:01 +00:00
Campbell Barton
22d2764d50 use static sets rather then tuples, python optimizes this case.
minor change to lightmap unpack collecting unique meshes.
2011-08-08 05:21:37 +00:00
Campbell Barton
b62a956cc8 cleanup for python scripts - unused vars and imports 2011-07-10 12:51:37 +00:00
Campbell Barton
357afe06bc fix issue raised by [#27819] Unwrap Menu (U) -> Lightmap Pack throws Python Exception. But use a different fix. 2011-07-08 03:07:51 +00:00
Campbell Barton
72fe34efb2 tweaks not to load webbrowser or math modules on startup. 2011-03-23 13:04:35 +00:00
Campbell Barton
2e6a02438e move script directories for internal blender scripts.
ui/ --> startup/bl_ui
op/ --> startup/bl_operators

scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.

~/.blender/2.56/scripts/startup works for auto-loading scripts too.
2011-03-21 12:35:49 +00:00