Commit Graph

14 Commits

Author SHA1 Message Date
Alexander Gavrilov
98547e8817 Fix Cycles RGB and Vector Curves node Fac handling. 2016-06-19 20:17:27 +02:00
08670d3b81 Code refactor: use dynamic shader node array lengths now that OSL supports them. 2016-05-17 21:39:16 +02:00
Sergey Sharybin
c81e6ffdf9 Fix T46915: Non-intuitive behavior of Vector Curve Mapping node
Vector mapping node was doing some weird mapping of both original and mapped
coordinates. Mapping of original coordinates was caused by the clamping nature
of the LUT generated from the node. Mapping of the mapped value again was quite
totally obscure -- one needed to constantly keep in mind that actual value will
be scaled up and moved down.

This commit makes it so values in the vector curve mapping are always absolute.
In fact, it is now behaving quite the same as RGB curve mapping node and the
code could be de-duplicated. Keeping the code duplicated for a bit so it's more
clear what exact parts of the node changed.

Reviewers: brecht

Subscribers: bassamk

Differential Revision: https://developer.blender.org/D1672
2015-12-31 20:40:22 +05:00
Sergey Sharybin
ed5dbb0a7b Cycles: Implement extrapolation for RGB curves
Previously RGB Curves node will clamp input to 0..1 which is rather useless
when one wants to use HDR image textures and do bit of correction on them.

Now kernel code supports extrapolation of baked LUT based on first/last two
table points and performs linear extrapolation.

The only tricky part is to guess the range to bake the LUT for. Currently
it's using simple approach -- minmax of the input curves. While this behaves
ok for the simple cases it's easy to trick the system up causing incorrect
results.

Not sure we can solve those issues in a general case and since the new code
is giving more expected results it's not that bad actually. In the worst
case artist migh always create explicit point to make sure LUT is created
for the needed HDR range.

Reviewers: brecht, juicyfruit

Subscribers: sebastian_k

Differential Revision: https://developer.blender.org/D1658
2015-12-06 01:21:14 +05:00
Sergey Sharybin
ae7d84dbc1 Cycles: Use native saturate function for CUDA
This more a workaround for CUDA optimizer which can't optimize clamp(x, 0, 1)
into a single instruction and uses 4 instructions instead.

Original patch by @lockal with own modification:

  Don't make changes outside of the kernel. They don't make any difference
  anyway and term saturate() has a bit different meaning outside of kernel.

This gives around 2% of speedup in Barcelona file, but in more complex shader
setups with lots of math nodes with clamping speedup could be much nicer.

Subscribers: dingto

Projects: #cycles

Differential Revision: https://developer.blender.org/D1224
2015-04-28 00:38:32 +05:00
Thomas Dinges
ee36e75b85 Cleanup: Fix Cycles Apache header.
This was already mixed a bit, but the dot belongs there.
2014-12-25 02:50:24 +01:00
c18712e868 Cycles: change __device and similar qualifiers to ccl_device in kernel code.
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values
are reserved for compilers. I apologize to anyone who has patches or branches
and has to go through the pain of merging this change, it may be easiest to do
these same replacements in your code and then apply/merge the patch.

Ref T37477.
2013-11-18 08:48:15 +01:00
Brecht Van Lommel
b9ce231060 Cycles: relicense GNU GPL source code to Apache version 2.0.
More information in this post:
http://code.blender.org/

Thanks to all contributes for giving their permission!
2013-08-18 14:16:15 +00:00
Brecht Van Lommel
d835d2f4e6 Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion. 2013-06-07 16:06:17 +00:00
Brecht Van Lommel
34d7392297 Fix #35282: cycles color ramp set to constant interpolation did not work well. 2013-05-10 11:44:24 +00:00
Brecht Van Lommel
43c04eefe3 Cycles: RGB and Vector Curves nodes now supported, with the limitation that the
range must be left to the default (0..1 and -1..1).
2012-12-11 14:39:37 +00:00
Brecht Van Lommel
41f98978e3 Fix cycles issue when NaN is used for RGB ramp, can access array out of bounds then.
OSL noise() function is generating NaN's in certain cases, fix for that goes to our
OSL branch.

Also add missing minimum weight and max closure checks to OSL, forgot to add these
when fixing another bug.
2012-12-03 12:21:44 +00:00
Brecht Van Lommel
53dab9ec69 Cycles: fix for ColorRamp node alpha output. 2012-03-26 13:21:43 +00:00
Brecht Van Lommel
bbc3d820f4 Cycles: add ColorRamp node. 2012-03-26 12:45:14 +00:00