Mitchell Stokes
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411a49445f
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BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object are initialized in the SG_Tree constructors.
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2013-08-03 05:01:57 +00:00 |
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Campbell Barton
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5d56a901a8
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code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types.
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2012-09-20 00:55:32 +00:00 |
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Campbell Barton
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9b51503307
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style cleanup
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2012-07-21 22:58:08 +00:00 |
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Campbell Barton
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b8a71efeba
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
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Campbell Barton
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4a04f72069
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
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Nathan Letwory
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b188223ee4
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doxygen: gameengine/SceneGraph tagged.
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2011-02-25 13:39:04 +00:00 |
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Nathan Letwory
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5b607701a7
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doxygen: prevent GPL license block from being parsed as doxygen comment.
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2011-02-23 10:52:22 +00:00 |
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Campbell Barton
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081c1205a3
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
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Chris Want
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5d0a207ecb
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
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2008-04-16 22:40:48 +00:00 |
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Campbell Barton
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afdd54fa37
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moved source and text to american spelling
* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
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2007-04-04 13:18:41 +00:00 |
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Jean-Luc Peurière
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c78e44cdc5
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big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
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2005-03-09 19:45:59 +00:00 |
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Kester Maddock
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e957b12f0e
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Frustum sphere culling.
Do a sphere<->camera sphere and a sphere<->frustum before the box<->frustum test.
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2004-05-21 09:21:15 +00:00 |
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Kester Maddock
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fba0e401c9
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Compiler portability fixes (MSVC 6)
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2004-05-17 23:56:56 +00:00 |
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Kester Maddock
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c50055204d
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SceneGraph support for bounding boxs
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2004-05-16 12:54:44 +00:00 |
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