Commit Graph

527 Commits

Author SHA1 Message Date
Campbell Barton
ffaebe2237 reduce imports on startup 2013-07-03 01:20:32 +00:00
Campbell Barton
5ae37494f6 revert own fix for adding nodes with (DPI != 72), the fix doesn't work for OSX retina displays. 2013-06-30 11:56:15 +00:00
Campbell Barton
29547509b4 fix for adding nodes with a DPI besides 72 causing offset. 2013-06-27 06:49:23 +00:00
Campbell Barton
2085a42e52 pep8 cleanup 2013-06-27 03:05:19 +00:00
Campbell Barton
841c200767 report exceptions when enabling and disabling modules in blenders interface.
so if pressing the addon checkbox fails it tells why rather then failing silently.
2013-06-19 05:17:31 +00:00
Campbell Barton
64d6810cd9 Change edgeloop delete to use dissolve, fixes bug [#35738].
Was using edge-slide & remove-doubles but this was error prone since remove doubles could fail in some cases or find doubles where it shouldn't (with very small scale objects).

This gives more predictable behavior when the edges of a loop wouldnt slide (in that case they would just drag over to one of the sides with no user control)
and multiple edge loops work better too. eg:
- http://www.graphicall.org/ftp/ideasman42/edge_loop_del_update.png
2013-06-14 03:04:36 +00:00
Campbell Barton
c8f30bc7f0 fix [#35574] Export Key Map issue
problem was the keymap failed to import but didnt give any feedback, now it displays error message.
2013-06-11 15:11:55 +00:00
Sergey Sharybin
e8408efdba Correction to previous maya keymap commit
Added UNDOflag to the wrong operator..
2013-06-10 10:45:25 +00:00
Sergey Sharybin
00f37e911b Fix #35661: Maya key config - select operations are skipped by "undo" 2013-06-10 09:57:10 +00:00
Lukas Toenne
377b4f71ad Fix for node search operator, this was not taking into account possible NodeItemCustom in the categories yet. Such custom items as just ignored for now. 2013-06-08 17:35:05 +00:00
Lukas Toenne
f681ce08c4 Fix #35640, part 2. Check id.lib in poll functions for operators which do critical modification of node trees (create nodes, link, etc.). Transform operators and hide/show type operators are still
allowed, this does not modify actual behavior of the nodes and can be useful for inspecting linked nodes.
2013-06-05 19:06:33 +00:00
Campbell Barton
e03bbcec65 fix [#35453] "copy mirrored uv coords" doesn't work
- made precision configurable.
- report a warning when doubles are found since they cause problems.

added Polygon.center attribute to avoid calculating in python.
2013-06-05 03:10:29 +00:00
Tamito Kajiyama
d8c2709414 Better API design for making text datablocks after loading.
An optional 'internal' argument was added to the bpy.data.texts.load() operator.  
The changes in revision 57153 were reverted, so that the is_in_memory and is_dirty
properties of text datablocks are not editable again.

In the C API layer, BKE_text_load_ex() was introduced to allow for optionally
making text datablocks internal after loading.
2013-06-02 17:52:06 +00:00
Tamito Kajiyama
67fb85b5f2 Added a short-cut button in the Freestyle Python Scripting mode for loading
a style module file as a text datablock and appending it to the style module
stack.
2013-06-01 22:37:15 +00:00
Sergey Sharybin
7b5318ef46 Follow up to previous commit
Made Ctrl-LMB clear selection from the object.
2013-05-31 09:55:34 +00:00
Campbell Barton
0b51ecb9a8 workaround for search menu enum using freed python scripts (py api limitation). 2013-05-29 11:55:35 +00:00
Campbell Barton
de3686ac25 fix [#34851] "UnitSettings.scale_length" not beeing calculated the same way for all objects 2013-05-28 23:07:16 +00:00
Campbell Barton
8e6ce736c4 disable auto indent when pasting text into the python console. 2013-05-24 01:04:37 +00:00
Campbell Barton
4625e70430 fix/workaround for problem with osx permissions. 2013-05-23 03:35:57 +00:00
Brecht Van Lommel
8e13bb3f60 Fix #35273: click in empty space to deselect as used by the Maya keymap gave
a python error when used in pose mode.
2013-05-10 20:49:16 +00:00
Miika Hamalainen
2f9f3dd590 Smoke: Add new "Full Sample" option to high resolution smoke panel.
This is hopefully the ultimate solution against smoke blockiness near emitter.

Previously high resolution flow/emitter voxels were generated based on the low resolution ones. So if you had 32 resolution and 4 division high resolution, it still used smoke flow generated from those 32 resolution voxels. Now I introduced a new sampling method called "Full Sample" that generates full resolution flow for for high resolution domain as well.

Read more about it in my blog post: https://www.miikahweb.com/en/blog/2013/05/10/getting-rid-of-smoke-blockiness

Also changed "quick smoke" operator default voxel data interpolation mode to "Cubic B-Spline" to smoothen out it even more.
2013-05-10 16:18:00 +00:00
Lukas Toenne
a961b683fc Small fix for node add operators: use the UNDO option so they get registered in undo stack properly. 2013-05-10 09:54:25 +00:00
Lukas Toenne
56485b6562 Upgrade for the add_search node operator. This now uses the same basic system as the regular add_node operator, with enum items generated from the common node categories system (nodeitems_utils module). This means that any node listed in the regular node Add menu can now also be added via searching, including node groups and the like. The search operator also uses the subsequent transform to make insertion a bit more streamlined. 2013-05-09 11:43:48 +00:00
Lukas Toenne
efcfe88adc Fix for add_node operator: needs to have SKIP_SAVE set for the settings collection to prevent it from re-using settings from a previous call. This would otherwise lead to python exceptions when those properties don't exist for the other node type (point in case: node_tree only is defined for group nodes). 2013-05-09 10:13:13 +00:00
Lukas Toenne
3ebe7d970e Moved a couple of common properties into the NodeAddOperator base class to avoid repetitive code. A new operator node_add_and_link is another variant that first creates a node and them connects a specific socket to an existing one (defined by context pointer). 2013-05-08 15:40:53 +00:00
Lukas Toenne
701aa8b59b Removed the add_group_node operator, this is now integrated into the generic node_add operator. The group node tree pointer is then part of the settings dictionary. 2013-05-08 15:40:46 +00:00
Sergey Sharybin
39ac11a302 Partial fix for #35108: Shortcuts 3dsmax Blender 2.67RC
Made keyap use the same select_or_deselect_all operator
as used for maya keymap instead of tricks with deselect_all.

Solves issue with selection in editor mode (reported as #3
in the original bug report).
2013-04-30 07:34:23 +00:00
Bastien Montagne
5c5ecc3465 Usual UI messages fixes... 2013-04-29 14:09:19 +00:00
Brecht Van Lommel
e77729f5dd Fix a few more cases where an operator should not show in the search menu. 2013-04-26 02:44:21 +00:00
Brecht Van Lommel
0731932eb8 Fix #35080: freestyle Fill Range by Selection operator giving error when invoked
without a linestyle.
2013-04-26 02:29:31 +00:00
Campbell Barton
53917c4e3a rna attribute consistency edits, use common prefix for booleans. 2013-04-23 07:06:29 +00:00
Sergey Sharybin
75f1157b80 Fix #34350: Maya Keyboard map preset problems
Two main things:

- Made a python operator for selection in a viewport
  which will de-select everything if nothing is under
  the mouse.

  To do so needed to modify VIEW3D_OT_select, so invoke
  sets mouse location which is later used by exec
  function.

  This way it's possible to select stuff from python
  defined operator.

  Not best-ever solution since ideally exec() shall not
  do OpenGL stuff, but we've got this issue in some
  other operators. We'll solve this later.

- Used a keymap from Gianmichele Mariani as a reference,
  updated his keymap to latest changes in operators.

  We shall match Maya keymap much better now, thanks
  for the keymap dude!
2013-04-22 14:56:41 +00:00
Bastien Montagne
d3d41df6ee Fix for add nodes search box showing nasty "UUUUUUUU"-like entries with some python builds...
Workaround for an issue with python: strings generated by py scripts should also exist in python as long as they are used in C. Else C code may access freed memory.

Simply store the generated list of items in the class, for now. :/
2013-04-21 13:51:51 +00:00
Campbell Barton
44d3d88f9a code cleanup: minor improvements to scripts.
- make wm-property operators use INTERNAL option.
- make console use str.expandtabs() rather then replacing tab->spaces.
2013-04-20 13:23:53 +00:00
Campbell Barton
a76ad2cdad code cleanup: simplify python rigidbody operators. 2013-04-20 13:22:08 +00:00
Campbell Barton
82bf87772e add back attribution field from script. 2013-04-15 11:29:31 +00:00
Lukas Toenne
94931f9f45 Replacing the node Add menu and making the toolbar useful
As some people have already noticed, the "Add" menu for nodes is a bit messy since pynodes merge. The reason for this is that the order of nodes in submenus (categories) was previously defined by the order in which all nodes are registered (at the bottom of blenkernel/intern/node.c). For the dynamic registration of node types now possible this system of defining node order along with registration is no longer viable: while it would still sort of work for C nodes, it is completely meaningless for dynamic (python) nodes, which are basically registered automatically in whatever order modules and addons are loaded, with the added complexity of unloading and reloading.

To fix this problem and add a bunch of desirable features this commit replaces the C menu with a python implementation. The new menu does not rely on any particular order of types in the node registry, but instead uses a simple explicit list of all the available nodes, grouped by categories (in scripts/nodeitems_builtins.py).

There are a number of additional features that become possible with this implementation:

1) Node Toolbar can be populated!
The list of nodes is used to create 2 UI items for each node: 1 entry in a submenu of "Add" menu and 1 item in a node toolbar panel with basically the same functionality. Clicking a button in the toolbar will add a new node of this type, just like selecting an item in the menu. The toolbar has the advantage of having collapsible panels for each category, so users can decide if they don't need certain nodes categories and have the rest more easily accessible.

2) Each node item is a true operator call.
The old Add menu is a pretty old piece of C code which doesn't even use proper operator buttons. Now there is a generic node_add operator which can be used very flexibly for adding any of the available nodes.

3) Node Items support additional settings.
Each "NodeItem" consists of the basic node type plus an optional list of initial settings that shall be applied to a new instance. This gives additional flexibility for creating variants of the same node or for defining preferred initial settings. E.g. it has been requested to disable previews for all nodes except inputs, this would be simple change in the py code and much less intrusive than in C.

4) Node items can be generated with a function.
A callback can be used in any category instead of the fixed list, which generates a set of items based on the context (much like dynamic enum items in bpy.props). Originally this was implemented for group nodes, because these nodes only make sense when linked to a node tree from the library data. This principle could come in handy for a number of other nodes, e.g. Image nodes could provide a similar list of node variants based on images in the library - no need to first add node, then select an image.

WARNING: pynodes scripters will have to rework their "draw_add_menu" callback in node tree types, this has been removed now! It was already pretty redundant, since one can add draw functions to the Add menu just like for any other menu. In the future i'd like to improve the categories system further so scripters can use it for custom node systems too, for now just make a draw callback and attach it to the Add menu.
2013-04-13 15:38:02 +00:00
Sergey Sharybin
daaca80664 Hide preview for nodes created with Setup Tracking Scene 2013-04-11 13:34:51 +00:00
Sergey Sharybin
432a260869 Setup tracking scene shall work with Cycles now 2013-04-11 13:29:51 +00:00
Sergey Sharybin
c6606986cc Fix for Setup Tracking Scene operator
- Ported to new node add operator
- Alpha mode shall be set to Transparent
2013-04-11 13:25:05 +00:00
Campbell Barton
577a1b9239 fix [#34805] Bake action ignores parent motion
in fact this is more feature request.
add an option to bake a parented objects animation, then clear the parent and apply the action.
2013-04-11 08:42:25 +00:00
Thomas Dinges
d7f56d85c2 * Better tooltip for WM_OT_properties_context_change. 2013-04-10 20:36:22 +00:00
Campbell Barton
b14f68521e select-camera operator could select hidden cameras, also disable freestyle for make lite target. 2013-04-08 04:54:57 +00:00
Thomas Dinges
279a2796ba Fix for [#34901] "Add SSS Preset" gives error.
* Mark Preset operator as 'Internal' only, so it does not show up inside the search menu. We cannot be sure if we meet the context requirements otherwise (unless we add a poll to each subclass).
2013-04-07 15:18:12 +00:00
Thomas Dinges
858ff6b696 Fix for [#34898] Typo in error message of mathutils.Vector
* Also fixed some more cases of "more then" -> "more than".
2013-04-07 15:09:06 +00:00
Bastien Montagne
4a66bf8f4a Usual typo fixes... ;) 2013-04-07 10:21:22 +00:00
Campbell Barton
63d523336f freestyle lineset tag attribute was defined but not used, also some code cleanup. 2013-04-07 01:38:03 +00:00
Campbell Barton
89926a0598 svn merge ^/trunk/blender -r55776:55813 2013-04-05 15:42:31 +00:00
Ton Roosendaal
ed88229ebc Two small fixes:
- "Add node" was showing on wrong location when used via pulldown menus.
  Now this option will put the nodes in center of the view.

- The Curves widget was making itself smaller/bigger based on width of region.
  That messes up the layout engine now - especially the code that checks if
  there's a scroller needed or not (it went into an eternal feedback loop).

  Now this widget has fixed height (like the other larger widgets).

  Better would be to allow such large widgets to be scaled vertically individually.
  That's for the todo!
2013-04-04 15:10:52 +00:00
Tamito Kajiyama
5524ed9ba2 Merged changes in the trunk up to revision 55700.
Conflicts resolved:
source/blender/editors/mesh/mesh_intern.h
2013-04-01 13:47:19 +00:00