blender/source
Dalai Felinto 0241e12089 BGE fix: Font Objects not showing up in the dome mode
geez, who coded the font object? or even worse, who did the dome code?
Don't coders talk? tsc tsc ...

Now seriously, KX_KetsjiEngine::RenderFonts() could be moved to inside the KX_Scene class. It probably should (so I could call it from inside KX_Dome::RenderDomeFrame()). Not critical, so not changing it for now.
2011-09-16 18:23:57 +00:00
..
blender WeightVG: added WeightVG icon for outliner (don’t know when that where lost...). 2011-09-16 16:05:45 +00:00
blenderplayer move ED_object_pose_armature --> object_pose_armature_get to so we dont get bad level calls in the weight paint branch. 2011-09-14 01:48:55 +00:00
creator - Whitespace fixes (was commiting from windows where text editor wasn't configured, pardon) 2011-09-15 13:14:46 +00:00
darwin set svn end of lines to native 2011-05-09 08:15:38 +00:00
gameengine BGE fix: Font Objects not showing up in the dome mode 2011-09-16 18:23:57 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests minor warning fixes, also correct some float -> double promotions in shadeoutput.c 2011-09-02 03:32:57 +00:00
CMakeLists.txt Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00