.. |
BL_ActionActuator.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
BL_ActionActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_ArmatureActuator.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
BL_ArmatureActuator.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ArmatureChannel.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
BL_ArmatureChannel.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_ArmatureConstraint.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
BL_ArmatureConstraint.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_ArmatureObject.cpp
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code cleanup: remove redundant casts
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2012-10-14 08:49:01 +00:00 |
BL_ArmatureObject.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_BlenderDataConversion.cpp
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BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
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2012-10-30 15:44:16 +00:00 |
BL_BlenderDataConversion.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_DeformableGameObject.cpp
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style cleanup
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2012-06-06 22:38:39 +00:00 |
BL_DeformableGameObject.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_MeshDeformer.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
BL_MeshDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ModifierDeformer.cpp
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ModifierDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ShapeActionActuator.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
BL_ShapeActionActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_ShapeDeformer.cpp
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ShapeDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_SkinDeformer.cpp
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_SkinDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BlenderWorldInfo.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
BlenderWorldInfo.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
CMakeLists.txt
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Compile fixes for recent boost changes
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2012-11-05 15:23:09 +00:00 |
KX_BlenderScalarInterpolator.cpp
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code cleanup: remove redundant casts
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2012-10-14 08:49:01 +00:00 |
KX_BlenderScalarInterpolator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_BlenderSceneConverter.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
KX_BlenderSceneConverter.h
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code cleanup: remove redundant casts
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2012-10-14 08:49:01 +00:00 |
KX_ConvertActuators.cpp
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Audaspace:
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2012-11-05 14:24:35 +00:00 |
KX_ConvertActuators.h
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style cleanup: bge
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2012-10-15 04:16:34 +00:00 |
KX_ConvertControllers.cpp
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style cleanup: bge, switch statements mostly.
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2012-10-21 07:58:38 +00:00 |
KX_ConvertControllers.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConvertProperties.cpp
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style cleanup: bge, switch statements mostly.
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2012-10-21 07:58:38 +00:00 |
KX_ConvertProperties.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConvertSensors.cpp
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style cleanup
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2012-10-29 02:11:40 +00:00 |
KX_ConvertSensors.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_IpoConvert.cpp
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style cleanup: bge, switch statements mostly.
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2012-10-21 07:58:38 +00:00 |
KX_IpoConvert.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_SoftBodyDeformer.cpp
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
KX_SoftBodyDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
SConscript
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Compile fixes for recent boost changes
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2012-11-05 15:23:09 +00:00 |