blender/source/gameengine/GamePlayer/ghost
Erwin Coumans 056a33ac69 new game-menu option 'Record Game Physics to Ipo'
including implementation. hope it works, and doesn't break to much.
it bakes physics objects transform into ipo, every frame of the running gameengine.
When you disable and run the game again, it clears the ipo's again. just for physics objects at the moment.

(perhaps some better UI in the future?)
2005-08-23 13:16:02 +00:00
..
GPG_Application.cpp new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
GPG_Application.h new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
GPG_Canvas.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPG_Canvas.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
GPG_ghost.cpp .scr patch (from Raymond Penners) 2004-12-01 08:35:38 +00:00
GPG_KeyboardDevice.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPG_KeyboardDevice.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
GPG_System.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPG_System.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
Makefile Further fixes to the old makefiles. 2003-07-16 19:53:53 +00:00
SConscript blenderplayer target for SCons. 2004-06-04 12:58:46 +00:00