blender/intern/cycles/util/util_vector.h
2014-06-07 00:08:40 +10:00

166 lines
3.2 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#ifndef __UTIL_VECTOR_H__
#define __UTIL_VECTOR_H__
/* Vector */
#include <string.h>
#include <vector>
#include "util_types.h"
CCL_NAMESPACE_BEGIN
using std::vector;
static inline void *malloc_aligned(size_t size, size_t alignment)
{
void *data = (void*)malloc(size + sizeof(void*) + alignment - 1);
union { void *ptr; size_t offset; } u;
u.ptr = (char*)data + sizeof(void*);
u.offset = (u.offset + alignment - 1) & ~(alignment - 1);
*(((void**)u.ptr) - 1) = data;
return u.ptr;
}
static inline void free_aligned(void *ptr)
{
if(ptr) {
void *data = *(((void**)ptr) - 1);
free(data);
}
}
/* Array
*
* Simplified version of vector, serving multiple purposes:
* - somewhat faster in that it does not clear memory on resize/alloc,
* this was actually showing up in profiles quite significantly. it
* also does not run any constructors/destructors
* - if this is used, we are not tempted to use inefficient operations
* - aligned allocation for SSE data types */
template<typename T, size_t alignment = 16>
class array
{
public:
array()
{
data = NULL;
datasize = 0;
}
array(size_t newsize)
{
if(newsize == 0) {
data = NULL;
datasize = 0;
}
else {
data = (T*)malloc_aligned(sizeof(T)*newsize, alignment);
datasize = newsize;
}
}
array(const array& from)
{
*this = from;
}
array& operator=(const array& from)
{
if(from.datasize == 0) {
data = NULL;
datasize = 0;
}
else {
data = (T*)malloc_aligned(sizeof(T)*from.datasize, alignment);
memcpy(data, from.data, from.datasize*sizeof(T));
datasize = from.datasize;
}
return *this;
}
array& operator=(const vector<T>& from)
{
datasize = from.size();
data = NULL;
if(datasize > 0) {
data = (T*)malloc_aligned(sizeof(T)*datasize, alignment);
memcpy(data, &from[0], datasize*sizeof(T));
free_aligned(data);
data = (T*)malloc_aligned(sizeof(T)*datasize, alignment);
memcpy(data, &from[0], datasize*sizeof(T));
}
return *this;
}
~array()
{
free_aligned(data);
}
void resize(size_t newsize)
{
if(newsize == 0) {
clear();
}
else if(newsize != datasize) {
T *newdata = (T*)malloc_aligned(sizeof(T)*newsize, alignment);
if(data) {
memcpy(newdata, data, ((datasize < newsize)? datasize: newsize)*sizeof(T));
free_aligned(data);
}
data = newdata;
datasize = newsize;
}
}
void clear()
{
free_aligned(data);
data = NULL;
datasize = 0;
}
size_t size() const
{
return datasize;
}
T& operator[](size_t i) const
{
return data[i];
}
protected:
T *data;
size_t datasize;
};
CCL_NAMESPACE_END
#endif /* __UTIL_VECTOR_H__ */