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BL_ActionActuator.cpp
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BGE: The Action Actuator can now make use of additive blending.
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2013-08-14 23:32:00 +00:00 |
BL_ActionActuator.h
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BGE: The Action Actuator can now make use of additive blending.
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2013-08-14 23:32:00 +00:00 |
BL_ArmatureActuator.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
BL_ArmatureActuator.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ArmatureChannel.cpp
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BLI_math rename functions:
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2013-05-26 18:36:25 +00:00 |
BL_ArmatureChannel.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_ArmatureConstraint.cpp
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fix for BL_ArmatureConstraint::UpdateTarget(), was getting the pose from the target, not the subtarget.
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2013-08-04 16:48:10 +00:00 |
BL_ArmatureConstraint.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_ArmatureObject.cpp
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Fix T37289: ID User decrement error for Shapes on Bones when playing in BGE
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2013-11-18 17:19:15 +06:00 |
BL_ArmatureObject.h
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BGE: Finally adding support for additive layer blending.
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2013-08-14 23:31:49 +00:00 |
BL_BlenderDataConversion.cpp
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Game Engine: Level of detail support and tools
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2013-12-17 17:03:27 -08:00 |
BL_BlenderDataConversion.h
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BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
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2013-11-04 19:21:07 +00:00 |
BL_DeformableGameObject.cpp
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style cleanup
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2013-03-18 11:44:56 +00:00 |
BL_DeformableGameObject.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_MeshDeformer.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
BL_MeshDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ModifierDeformer.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
BL_ModifierDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ShapeActionActuator.cpp
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code cleanup:
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2013-03-25 02:41:30 +00:00 |
BL_ShapeActionActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_ShapeDeformer.cpp
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Optimization and threading fix for shapekeys weights calculation
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2013-08-19 10:36:39 +00:00 |
BL_ShapeDeformer.h
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BGE: Cleaning up BL_ShapeDeformer's use of Blender's Key. This also fixes a bug with replicas (added objects) crashing when using shape keys.
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2013-04-14 18:54:06 +00:00 |
BL_SkinDeformer.cpp
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_SkinDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BlenderWorldInfo.cpp
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Style cleanup: BGE
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2013-12-24 05:44:54 +11:00 |
BlenderWorldInfo.h
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Style cleanup: BGE
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2013-12-24 05:44:54 +11:00 |
CMakeLists.txt
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Remove duplicate cmake enries in game engine and compositor
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2013-10-25 11:00:16 +00:00 |
KX_BlenderScalarInterpolator.cpp
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code cleanup: remove redundant casts
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2012-10-14 08:49:01 +00:00 |
KX_BlenderScalarInterpolator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_BlenderSceneConverter.cpp
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Game Engine: Option to record static objects animation
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2013-12-09 22:28:38 +11:00 |
KX_BlenderSceneConverter.h
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BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
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2013-11-04 19:21:07 +00:00 |
KX_ConvertActuators.cpp
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Cleanup: Internal degrees removal.
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2013-12-03 20:35:45 +01:00 |
KX_ConvertActuators.h
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BGE: Removing an unused rendertools argument from BL_ConvertActuators().
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2013-09-05 04:19:05 +00:00 |
KX_ConvertControllers.cpp
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BGE: Some various tweaks to try and get async lib loading to be a bit more stable on more complex scenes.
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2012-12-25 08:11:21 +00:00 |
KX_ConvertControllers.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConvertProperties.cpp
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BGE: Committing patch #32422 "Debug properties for added objects" by HG1.
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2013-07-09 20:06:36 +00:00 |
KX_ConvertProperties.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConvertSensors.cpp
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Cleanup: Internal degrees removal.
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2013-12-03 20:35:45 +01:00 |
KX_ConvertSensors.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_LibLoadStatus.cpp
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Fix for building without python.
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2013-02-22 15:54:10 +00:00 |
KX_LibLoadStatus.h
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BGE: Committing async LibLoad from Swiss. This does the lib loading in a separate thread to keep the BGE from freezing. Here is an example from the docs:
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2012-12-22 05:38:32 +00:00 |
KX_SoftBodyDeformer.cpp
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BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
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2013-11-04 19:22:47 +00:00 |
KX_SoftBodyDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
SConscript
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split bge includes for scons onto their own lines (for easier merging)
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2013-05-29 21:56:55 +00:00 |