blender/source/blenderplayer/CMakeLists.txt
Joseph Eagar 0a60bc14d6 =cloth collisions=
Plugged the eltopo library into the cloth solver.
I was playing with it earlier, and it's so easy to
use I decided to quickly put it in (trunk's) cloth.

See http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html
.  The authors are on the bleeding edge of continuous collision
detection (one of them did ILM's cloth sim).  
I
don't really have to time to plug it into softbody, particles,
bullet, fluid, etc, but doing so would be pretty straightforward.
I'll leave that up to someone else.

To use, turn on USE_ELTOPO (in cmake) or WITH_BF_ELTOPO in scons.
2011-04-09 23:19:11 +00:00

188 lines
4.6 KiB
CMake

# -*- mode: cmake; indent-tabs-mode: t; -*-
# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
# message(STATUS "Configuring blenderplayer")
setup_libdirs()
if(WITH_CODEC_QUICKTIME)
add_definitions(-DWITH_QUICKTIME)
endif()
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dna.c
COMMAND ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/makesdna ${CMAKE_CURRENT_BINARY_DIR}/dna.c ${CMAKE_SOURCE_DIR}/source/blender/makesdna/
DEPENDS ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/makesdna
)
if(WIN32 AND NOT UNIX)
string(SUBSTRING ${BLENDER_VERSION} 0 1 bver1)
string(SUBSTRING ${BLENDER_VERSION} 2 1 bver2)
string(SUBSTRING ${BLENDER_VERSION} 3 1 bver3)
add_definitions(
-DBLEN_VER_RC_STR=${BLENDER_VERSION}
-DBLEN_VER_RC_1=${bver1}
-DBLEN_VER_RC_2=${bver2}
-DBLEN_VER_RC_3=${bver3}
-DBLEN_VER_RC_4=0
)
add_executable(blenderplayer ${EXETYPE} ${CMAKE_CURRENT_BINARY_DIR}/dna.c ../icons/winblender.rc)
else()
add_executable(blenderplayer ${CMAKE_CURRENT_BINARY_DIR}/dna.c)
endif()
add_dependencies(blenderplayer makesdna)
get_property(BLENDER_LINK_LIBS GLOBAL PROPERTY BLENDER_LINK_LIBS)
list(APPEND BLENDER_LINK_LIBS
ge_player_common
ge_player_ghost
blenkernel_blc
)
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
list(APPEND BLENDER_LINK_LIBS extern_binreloc)
endif()
if(UNIX)
# Sort libraries
set(BLENDER_SORTED_LIBS
ge_player_ghost
ge_player_common
bf_intern_string
bf_intern_ghost
bf_rna
bf_blenkernel
bf_blenloader
bf_blenpluginapi
ge_blen_routines
bf_editor_datafiles
ge_converter
ge_logic_ketsji
ge_phys_bullet
ge_phys_dummy
ge_phys_common
ge_logic
ge_rasterizer
ge_oglrasterizer
ge_logic_expressions
ge_scenegraph
bf_ikplugin
bf_intern_itasc
bf_intern_ik
bf_intern_smoke
bf_modifiers
bf_intern_moto
bf_gen_system
bf_nodes
bf_gpu
bf_imbuf
bf_avi
ge_logic_network
ge_logic_ngnetwork
ge_logic_loopbacknetwork
extern_bullet
bf_intern_guardedalloc
bf_intern_memutil
bf_python_ext
bf_blenlib
bf_imbuf_cineon
bf_imbuf_openexr
extern_openjpeg
bf_imbuf_dds
bf_readblenfile
bf_dna
ge_videotex
bf_blenfont
bf_intern_audaspace
blenkernel_blc
extern_binreloc
extern_minilzo
bf_intern_ghost # duplicate for linking
bf_blenkernel # duplicate for linking
bf_intern_mikktspace
)
if(WITH_ELTOPO)
list(APPEND BLENDER_SORTED_LIBS extern_eltopo)
endif()
if(WITH_BUILTIN_GLEW)
list(APPEND BLENDER_SORTED_LIBS extern_glew)
endif()
if(WITH_LZMA)
list(APPEND BLENDER_SORTED_LIBS extern_lzma)
endif()
if(WITH_MOD_DECIMATE)
list(APPEND BLENDER_SORTED_LIBS bf_intern_decimate)
endif()
if(WITH_MOD_BOOLEAN)
list(APPEND BLENDER_SORTED_LIBS bf_intern_bsp)
list(APPEND BLENDER_SORTED_LIBS bf_intern_bop)
list(APPEND BLENDER_SORTED_LIBS bf_intern_moto)
endif()
if(WITH_CODEC_QUICKTIME)
list(APPEND BLENDER_SORTED_LIBS bf_quicktime)
endif()
if(WITH_CXX_GUARDEDALLOC)
list(APPEND BLENDER_SORTED_LIBS bf_intern_guardedalloc_cpp)
endif()
foreach(SORTLIB ${BLENDER_SORTED_LIBS})
set(REMLIB ${SORTLIB})
foreach(SEARCHLIB ${BLENDER_LINK_LIBS})
if(${SEARCHLIB} STREQUAL ${SORTLIB})
set(REMLIB "")
endif()
endforeach()
if(REMLIB)
# message(STATUS "Removing library ${REMLIB} from blenderplayer linking because: not configured")
list(APPEND REM_MSG ${REMLIB})
list(REMOVE_ITEM BLENDER_SORTED_LIBS ${REMLIB})
endif()
endforeach()
if(REM_MSG)
list(SORT REM_MSG)
message(STATUS "Player Skipping: (${REM_MSG})")
endif()
target_link_libraries(blenderplayer ${BLENDER_SORTED_LIBS})
else()
target_link_libraries(blenderplayer ${BLENDER_LINK_LIBS})
endif()
if(WITH_PLAYER)
add_subdirectory(bad_level_call_stubs)
endif()
setup_liblinks(blenderplayer)