blender/source/gameengine
Thomas Szepe e7f2aec81b BGE: Add 'Lock Translation' for dynamic objects
The XYZ translation lock was missing for dynamic object.

Reviewed By: panzergame
2015-05-14 15:23:42 +02:00
..
BlenderRoutines BGE: New API method getDisplayDimensions 2015-04-07 18:32:25 +02:00
Converter BGE: Cleanup KX_BlenderSceneConverter.cpp 2015-05-04 13:36:11 +02:00
Expressions Compilation error fix for MSVC: It does not support expressions in array 2015-04-20 14:07:26 +05:00
GameLogic BGE: Fix for T42341 Sensor.frequency is badly named 2015-04-16 06:39:33 +02:00
GamePlayer BGE Player: Fix compilation error after cleanup commit da8a62a 2015-05-04 14:39:12 +05:00
Ketsji BGE: Fix: Double jumps are not working with character motion actuator 2015-05-14 09:45:51 +02:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Add 'Lock Translation' for dynamic objects 2015-05-14 15:23:42 +02:00
Rasterizer Fix T44464: Viewport mipmaps no longer toggle off 2015-04-28 01:18:50 +10:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture BGE: Fix T43822 Videotexture does not use sky color for off-screen 2015-05-10 00:56:51 +02:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00