forked from bartvdbraak/blender
7cb4d78b52
contained in a large low poly object very slow, due to failure case of fast multithread BVH binning. Tweaked parameter now to avoid this.
178 lines
4.1 KiB
C++
178 lines
4.1 KiB
C++
/*
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* Adapted from code copyright 2009-2010 NVIDIA Corporation
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __BVH_PARAMS_H__
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#define __BVH_PARAMS_H__
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#include "util_boundbox.h"
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CCL_NAMESPACE_BEGIN
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/* BVH Parameters */
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class BVHParams
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{
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public:
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/* spatial split area threshold */
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int use_spatial_split;
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float spatial_split_alpha;
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/* SAH costs */
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float sah_node_cost;
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float sah_triangle_cost;
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/* number of triangles in leaf */
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int min_leaf_size;
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int max_leaf_size;
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/* object or mesh level bvh */
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int top_level;
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/* disk cache */
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int use_cache;
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/* QBVH */
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int use_qbvh;
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int pad;
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/* fixed parameters */
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enum {
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MAX_DEPTH = 64,
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MAX_SPATIAL_DEPTH = 48,
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NUM_SPATIAL_BINS = 32
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};
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BVHParams()
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{
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use_spatial_split = true;
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spatial_split_alpha = 1e-5f;
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sah_node_cost = 1.0f;
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sah_triangle_cost = 1.0f;
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min_leaf_size = 1;
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max_leaf_size = 8;
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top_level = false;
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use_cache = false;
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use_qbvh = false;
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pad = false;
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}
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/* SAH costs */
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__forceinline float cost(int num_nodes, int num_tris) const
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{ return node_cost(num_nodes) + triangle_cost(num_tris); }
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__forceinline float triangle_cost(int n) const
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{ return n*sah_triangle_cost; }
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__forceinline float node_cost(int n) const
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{ return n*sah_node_cost; }
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__forceinline bool small_enough_for_leaf(int size, int level)
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{ return (size <= min_leaf_size || level >= MAX_DEPTH); }
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};
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/* BVH Reference
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*
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* Reference to a primitive. Primitive index and object are sneakily packed
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* into BoundBox to reduce memory usage and align nicely */
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class BVHReference
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{
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public:
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__forceinline BVHReference() {}
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__forceinline BVHReference(const BoundBox& bounds_, int prim_index_, int prim_object_, int prim_segment)
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: rbounds(bounds_)
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{
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rbounds.min.w = __int_as_float(prim_index_);
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rbounds.max.w = __int_as_float(prim_object_);
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segment = prim_segment;
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}
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__forceinline const BoundBox& bounds() const { return rbounds; }
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__forceinline int prim_index() const { return __float_as_int(rbounds.min.w); }
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__forceinline int prim_object() const { return __float_as_int(rbounds.max.w); }
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__forceinline int prim_segment() const { return segment; }
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protected:
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BoundBox rbounds;
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uint segment;
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};
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/* BVH Range
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*
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* Build range used during construction, to indicate the bounds and place in
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* the reference array of a subset of pirmitives Again uses trickery to pack
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* integers into BoundBox for alignment purposes. */
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class BVHRange
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{
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public:
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__forceinline BVHRange()
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{
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rbounds.min.w = __int_as_float(0);
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rbounds.max.w = __int_as_float(0);
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}
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__forceinline BVHRange(const BoundBox& bounds_, int start_, int size_)
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: rbounds(bounds_)
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{
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rbounds.min.w = __int_as_float(start_);
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rbounds.max.w = __int_as_float(size_);
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}
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__forceinline BVHRange(const BoundBox& bounds_, const BoundBox& cbounds_, int start_, int size_)
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: rbounds(bounds_), cbounds(cbounds_)
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{
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rbounds.min.w = __int_as_float(start_);
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rbounds.max.w = __int_as_float(size_);
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}
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__forceinline void set_start(int start_) { rbounds.min.w = __int_as_float(start_); }
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__forceinline const BoundBox& bounds() const { return rbounds; }
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__forceinline const BoundBox& cent_bounds() const { return cbounds; }
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__forceinline int start() const { return __float_as_int(rbounds.min.w); }
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__forceinline int size() const { return __float_as_int(rbounds.max.w); }
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__forceinline int end() const { return start() + size(); }
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protected:
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BoundBox rbounds;
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BoundBox cbounds;
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};
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/* BVH Spatial Bin */
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struct BVHSpatialBin
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{
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BoundBox bounds;
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int enter;
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int exit;
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__forceinline BVHSpatialBin()
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{
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}
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};
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CCL_NAMESPACE_END
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#endif /* __BVH_PARAMS_H__ */
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