forked from bartvdbraak/blender
0bb36e9ced
* The Lift/Gamma/Gain formula previously was incorrect, fixed this and removed conversions - now the RNA values are the same as what goes into the formula. * Because of this, added the ability for the Value slider to map to a wider range than 0.0-1.0. The black/white gradient remains the same, in this case just indicating darker/brighter rather than absolute colour values. Also added ability for color wheels to be locked at full brightness (useful for this case, where the color value itself is dark). * Added an alternate formula - offset/power/slope (asc-cdl). This fits the standard Color Decision List formula, here for compatibility with other systems, though default Lift/Gamma/Gain is easier to use and gives nicer results. |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |