blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Porteries Tristan 3b359f1fea BGE: Fix T43761 No re-creation of display list after a mesh modification.
I also removed unused flags in RAS_ListRasterizer.cpp.
2015-05-17 12:53:57 +02:00
..
CMakeLists.txt Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_GLExtensionManager.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_GLExtensionManager.h BGE Rasterizer Cleanup: Cleaning up some includes. 2013-11-04 19:22:10 +00:00
RAS_IStorage.h Fix for recent BGE commits, when building with c++ guardedalloc. 2013-11-04 22:22:54 +00:00
RAS_ListRasterizer.cpp BGE: Fix T43761 No re-creation of display list after a mesh modification. 2015-05-17 12:53:57 +02:00
RAS_ListRasterizer.h BGE: Fix T43761 No re-creation of display list after a mesh modification. 2015-05-17 12:53:57 +02:00
RAS_OpenGLLight.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_OpenGLLight.h BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject 2014-03-27 22:32:06 -07:00
RAS_OpenGLRasterizer.cpp Fix T44464: Viewport mipmaps no longer toggle off 2015-04-28 01:18:50 +10:00
RAS_OpenGLRasterizer.h BGE: Code clean up for world (mist, background, ambient) 2015-03-23 22:49:38 +01:00
RAS_StorageIM.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_StorageIM.h Fix #34483: game engine multi UV glsl materials not working correct after changes 2013-03-01 20:45:42 +00:00
RAS_StorageVA.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_StorageVA.h Fix #34483: game engine multi UV glsl materials not working correct after changes 2013-03-01 20:45:42 +00:00
RAS_StorageVBO.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_StorageVBO.h Ghost Context Refactor 2014-10-07 15:47:32 -05:00
SConscript Ghost Context Refactor 2014-10-07 15:47:32 -05:00