blender/source/gameengine/Physics/Bullet
Sybren A. Stüvel dd673337f1 BGE: draw contact points + normals in yellow
Red was used with different semantics in the physics visualisation,
switching to yellow to prevent confusion.

A screenshot can be found at http://www.pasteall.org/pic/80766 -- it's
the yellow balls + lines.

Reviewers: brita_, lordloki, campbellbarton

Reviewed By: lordloki, campbellbarton

Subscribers: lordloki

Projects: #game_physics

Differential Revision: https://developer.blender.org/D925
2015-01-28 22:09:58 +01:00
..
CcdGraphicController.cpp BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code. 2013-11-04 19:22:47 +00:00
CcdGraphicController.h BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code. 2013-11-04 19:22:47 +00:00
CcdPhysicsController.cpp BGE physics: get/set linear and angular damping 2015-01-15 18:37:22 +01:00
CcdPhysicsController.h BGE physics: get/set linear and angular damping 2015-01-15 18:37:22 +01:00
CcdPhysicsEnvironment.cpp BGE: draw contact points + normals in yellow 2015-01-28 22:09:58 +01:00
CcdPhysicsEnvironment.h BGE debug API and actuator 2014-07-11 16:00:14 -07:00
CMakeLists.txt Ghost Context Refactor 2014-10-07 15:47:32 -05:00
SConscript Ghost Context Refactor 2014-10-07 15:47:32 -05:00