blender/source/gameengine/Physics/Bullet/SConscript
Jason Wilkins 8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00

68 lines
2.0 KiB
Python

#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
Import ('env')
sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp CcdGraphicController.cpp'
incs = [
'.',
'#intern/container',
'#intern/guardedalloc',
'#intern/string',
env['BF_GLEW_INC'],
'#/intern/glew-mx',
'#intern/moto/include',
'#source/blender/blenkernel',
'#source/blender/blenlib',
'#source/blender/makesdna',
'#source/gameengine/Converter',
'#source/gameengine/Expressions',
'#source/gameengine/GameLogic',
'#source/gameengine/Ketsji',
'#source/gameengine/Rasterizer',
'#source/gameengine/SceneGraph',
'../common',
]
incs = ' '.join(incs)
incs += ' ' + env['BF_BULLET_INC']
defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_PYTHON']:
incs += ' ' + env['BF_PYTHON_INC']
defs.append('WITH_PYTHON')
if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
if env['WITH_BF_BULLET']:
defs.append('WITH_BULLET')
env.BlenderLib ( 'ge_phys_bullet', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[350,50], cxx_compileflags=env['BGE_CXXFLAGS'])