forked from bartvdbraak/blender
2e6d576182
Armatures are back Split screen Double sided lightning Ambient lighting Alpha test Material IPO support (one per object atm) Blender materials GLSL shaders - Python access Up to three texture samplers from the material panel ( 2D & Cube map ) Python access to a second set of uv coordinates See http://www.elysiun.com/forum/viewtopic.php?t=58057
228 lines
5.5 KiB
C++
228 lines
5.5 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "KX_MeshProxy.h"
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#include "RAS_IPolygonMaterial.h"
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#include "RAS_MeshObject.h"
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#include "KX_VertexProxy.h"
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#include "KX_PolygonMaterial.h"
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#include "KX_BlenderMaterial.h"
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#include "KX_PyMath.h"
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#include "KX_ConvertPhysicsObject.h"
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PyTypeObject KX_MeshProxy::Type = {
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PyObject_HEAD_INIT(&PyType_Type)
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0,
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"KX_MeshProxy",
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sizeof(KX_MeshProxy),
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0,
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PyDestructor,
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0,
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__getattr,
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__setattr,
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0, //&MyPyCompare,
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__repr,
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0, //&cvalue_as_number,
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0,
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0,
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0,
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0
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};
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PyParentObject KX_MeshProxy::Parents[] = {
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&KX_MeshProxy::Type,
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&SCA_IObject::Type,
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&CValue::Type,
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&PyObjectPlus::Type,
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NULL
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};
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PyMethodDef KX_MeshProxy::Methods[] = {
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{"getNumMaterials", (PyCFunction)KX_MeshProxy::sPyGetNumMaterials,METH_VARARGS},
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{"getMaterialName", (PyCFunction)KX_MeshProxy::sPyGetMaterialName,METH_VARARGS},
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{"getTextureName", (PyCFunction)KX_MeshProxy::sPyGetTextureName,METH_VARARGS},
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{"getVertexArrayLength", (PyCFunction)KX_MeshProxy::sPyGetVertexArrayLength,METH_VARARGS},
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{"getVertex", (PyCFunction)KX_MeshProxy::sPyGetVertex,METH_VARARGS},
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KX_PYMETHODTABLE(KX_MeshProxy, reinstancePhysicsMesh),
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//{"getIndexArrayLength", (PyCFunction)KX_MeshProxy::sPyGetIndexArrayLength,METH_VARARGS},
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{NULL,NULL} //Sentinel
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};
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PyObject*
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KX_MeshProxy::_getattr(const STR_String& attr)
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{
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if (attr == "materials")
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{
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PyObject *materials = PyList_New(0);
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RAS_MaterialBucket::Set::iterator mit = m_meshobj->GetFirstMaterial();
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for(; mit != m_meshobj->GetLastMaterial(); ++mit)
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{
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RAS_IPolyMaterial *polymat = (*mit)->GetPolyMaterial();
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if(polymat->GetFlag() & RAS_BLENDERMAT)
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{
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KX_BlenderMaterial *mat = static_cast<KX_BlenderMaterial*>(polymat);
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PyList_Append(materials, mat);
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}else
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{
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PyList_Append(materials, static_cast<KX_PolygonMaterial*>(polymat));
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}
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}
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return materials;
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}
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_getattr_up(SCA_IObject);
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}
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KX_MeshProxy::KX_MeshProxy(RAS_MeshObject* mesh)
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: m_meshobj(mesh)
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{
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}
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KX_MeshProxy::~KX_MeshProxy()
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{
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}
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// stuff for cvalue related things
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CValue* KX_MeshProxy::Calc(VALUE_OPERATOR op, CValue *val) { return NULL;}
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CValue* KX_MeshProxy::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val) { return NULL;}
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const STR_String & KX_MeshProxy::GetText() {return m_meshobj->GetName();};
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float KX_MeshProxy::GetNumber() { return -1;}
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STR_String KX_MeshProxy::GetName() { return m_meshobj->GetName();}
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void KX_MeshProxy::SetName(STR_String name) { };
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CValue* KX_MeshProxy::GetReplica() { return NULL;}
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void KX_MeshProxy::ReplicaSetName(STR_String name) {};
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// stuff for python integration
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PyObject* KX_MeshProxy::PyGetNumMaterials(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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int num = m_meshobj->NumMaterials();
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return PyInt_FromLong(num);
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}
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PyObject* KX_MeshProxy::PyGetMaterialName(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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int matid= 1;
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STR_String matname;
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if (PyArg_ParseTuple(args,"i",&matid))
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{
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matname = m_meshobj->GetMaterialName(matid);
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}
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return PyString_FromString(matname.Ptr());
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}
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PyObject* KX_MeshProxy::PyGetTextureName(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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int matid= 1;
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STR_String matname;
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if (PyArg_ParseTuple(args,"i",&matid))
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{
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matname = m_meshobj->GetTextureName(matid);
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}
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return PyString_FromString(matname.Ptr());
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}
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PyObject* KX_MeshProxy::PyGetVertexArrayLength(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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int matid= -1;
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int length = -1;
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if (PyArg_ParseTuple(args,"i",&matid))
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{
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RAS_IPolyMaterial* mat = m_meshobj->GetMaterialBucket(matid)->GetPolyMaterial();
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if (mat)
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{
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length = m_meshobj->GetVertexArrayLength(mat);
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}
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}
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return PyInt_FromLong(length);
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}
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PyObject* KX_MeshProxy::PyGetVertex(PyObject* self,
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PyObject* args,
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PyObject* kwds)
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{
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int vertexindex= 1;
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int matindex= 1;
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PyObject* vertexob = NULL;
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if (PyArg_ParseTuple(args,"ii",&matindex,&vertexindex))
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{
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RAS_TexVert* vertex = m_meshobj->GetVertex(matindex,vertexindex);
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if (vertex)
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{
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vertexob = new KX_VertexProxy(vertex);
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}
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}
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return vertexob;
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}
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KX_PYMETHODDEF_DOC(KX_MeshProxy, reinstancePhysicsMesh,
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"Reinstance the physics mesh.")
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{
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//this needs to be reviewed, it is dependend on Sumo/Solid. Who is using this ?
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return Py_None;//Py_Success(KX_ReInstanceShapeFromMesh(m_meshobj));
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}
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