.. |
KXNetwork
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
BL_Material.cpp
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applied patch from snailrose, related to multi-platform OpenGL extensions.
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2006-01-10 06:34:42 +00:00 |
BL_Material.h
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applied patch from snailrose, related to multi-platform OpenGL extensions.
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2006-01-10 06:34:42 +00:00 |
BL_Shader.cpp
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attempt to avoid nameclashes (although it is already in a namespace) -> extension names renamed from glXXX to blXXX.
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2006-01-11 13:31:45 +00:00 |
BL_Shader.h
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applied patch from snailrose, related to multi-platform OpenGL extensions.
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2006-01-10 06:34:42 +00:00 |
BL_Texture.cpp
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overlooked IMB_imbuf.h was already included inside an extern "C" section.
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2006-01-12 01:37:33 +00:00 |
BL_Texture.h
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more linux game engine work. hopefully works now!
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2006-01-08 09:37:15 +00:00 |
KX_BlenderMaterial.cpp
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attempt to avoid nameclashes (although it is already in a namespace) -> extension names renamed from glXXX to blXXX.
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2006-01-11 13:31:45 +00:00 |
KX_BlenderMaterial.h
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applied patch from snailrose, related to multi-platform OpenGL extensions.
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2006-01-10 06:34:42 +00:00 |
KX_BulletPhysicsController.cpp
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Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
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2005-12-31 07:20:08 +00:00 |
KX_BulletPhysicsController.h
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Lots of stupid warning fixes:
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2006-01-05 23:10:54 +00:00 |
KX_Camera.cpp
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
KX_Camera.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
KX_CameraActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_CameraActuator.h
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Python methods for camera actuators (thanks snailrose)
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2004-12-29 01:33:15 +00:00 |
KX_CameraIpoSGController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_CameraIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_CDActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_CDActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ClientObjectInfo.h
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Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
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2004-11-06 04:58:10 +00:00 |
KX_ConstraintActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ConstraintActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ConstraintWrapper.cpp
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_ConstraintWrapper.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_ConvertPhysicsObject.h
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updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
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2005-10-23 17:55:19 +00:00 |
KX_ConvertPhysicsObjects.cpp
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Lots of stupid warning fixes:
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2006-01-05 23:10:54 +00:00 |
KX_EmptyObject.cpp
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Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
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2005-12-31 07:20:08 +00:00 |
KX_EmptyObject.h
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Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
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2005-12-31 07:20:08 +00:00 |
KX_GameActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_GameActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_GameObject.cpp
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
KX_GameObject.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
KX_IInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_IPhysicsController.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IPhysicsController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IPO_SGController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_IPO_SGController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IpoActuator.cpp
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applying Volker Mische engine patch
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2005-12-18 19:10:26 +00:00 |
KX_IpoActuator.h
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Fix IPO actuator (Bug #1694)
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2004-11-03 10:48:02 +00:00 |
KX_IPOTransform.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_IScalarInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ISceneConverter.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
KX_ISystem.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_KetsjiEngine.cpp
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renamed some variables to make the timing in the game engine less confusing+minor improvements in this area.
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2006-01-12 06:30:01 +00:00 |
KX_KetsjiEngine.h
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renamed some variables to make the timing in the game engine less confusing+minor improvements in this area.
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2006-01-12 06:30:01 +00:00 |
KX_Light.cpp
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Port Python updates from Tuhopuu2:
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2004-07-17 05:28:23 +00:00 |
KX_Light.h
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Added Python module for Lights.
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2004-05-30 11:09:46 +00:00 |
KX_LightIpoSGController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_LightIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_MaterialIpoController.cpp
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changed the size of some local vars for 64bit linux.
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2006-01-06 15:29:11 +00:00 |
KX_MaterialIpoController.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
KX_MeshProxy.cpp
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
KX_MeshProxy.h
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Support reinstancing the physics mesh from Python.
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2005-04-23 12:03:37 +00:00 |
KX_MotionState.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_MotionState.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_MouseFocusSensor.cpp
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some more fixes in the raycast/mouse over
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2005-08-17 19:52:56 +00:00 |
KX_MouseFocusSensor.h
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Getting blender to compile for IRIX, in particular:
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2005-09-14 21:50:37 +00:00 |
KX_NearSensor.cpp
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- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
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2005-08-22 15:47:56 +00:00 |
KX_NearSensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_ObColorIpoSGController.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_ObColorIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
KX_ObjectActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_ObjectActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_OdePhysicsController.cpp
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enable bullet for vc7 too by default (can be switched off easily)
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2005-07-30 18:21:02 +00:00 |
KX_OdePhysicsController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_OrientationInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_OrientationInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PhysicsEngineEnums.h
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preparation for bullet physics
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2005-07-16 21:47:54 +00:00 |
KX_PhysicsObjectWrapper.cpp
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_PhysicsObjectWrapper.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
|
2004-05-16 13:05:15 +00:00 |
KX_PhysicsPropertiesobsolete.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PolygonMaterial.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_PolygonMaterial.h
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
KX_PositionInterpolator.cpp
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Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_PositionInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PyConstraintBinding.cpp
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applied the 64-bit pointer patch submitted by Ken Hughes
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2005-11-28 06:51:54 +00:00 |
KX_PyConstraintBinding.h
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_PyMath.cpp
|
big warning hunt commit
|
2005-03-09 19:45:59 +00:00 |
KX_PyMath.h
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big warning hunt commit
|
2005-03-09 19:45:59 +00:00 |
KX_PythonInit.cpp
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more linux game engine work. hopefully works now!
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2006-01-08 09:37:15 +00:00 |
KX_PythonInit.h
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- added debug line drawing in gameengine (handy for debugging physics problems)
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2005-07-27 09:30:53 +00:00 |
KX_RadarSensor.cpp
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fixed copy/paste bug in physicscontroller applyforce, and crashing radar sensor
|
2006-01-06 09:57:27 +00:00 |
KX_RadarSensor.h
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Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_RayCast.cpp
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fixed the mouse-over sensor,
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2005-08-05 17:00:32 +00:00 |
KX_RayCast.h
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_RayEventManager.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_RayEventManager.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_RaySensor.cpp
|
fixed raysensor, hooked up a few more bullet method: force, torque etc, + 'local'. cosmetic change in physics-engine menu.
|
2005-11-11 05:02:14 +00:00 |
KX_RaySensor.h
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_SCA_AddObjectActuator.cpp
|
big warning hunt commit
|
2005-03-09 19:45:59 +00:00 |
KX_SCA_AddObjectActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_SCA_EndObjectActuator.cpp
|
big warning hunt commit
|
2005-03-09 19:45:59 +00:00 |
KX_SCA_EndObjectActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
|
big warning hunt commit
|
2005-03-09 19:45:59 +00:00 |
KX_SCA_ReplaceMeshActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_ScalarInterpolator.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_ScalarInterpolator.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_ScalingInterpolator.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_ScalingInterpolator.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_Scene.cpp
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
KX_Scene.h
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
KX_SceneActuator.cpp
|
big warning hunt commit
|
2005-03-09 19:45:59 +00:00 |
KX_SceneActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
|
Added bone parent relationship.
|
2005-04-23 11:36:44 +00:00 |
KX_SG_BoneParentNodeRelationship.h
|
Added bone parent relationship.
|
2005-04-23 11:36:44 +00:00 |
KX_SG_NodeRelationships.cpp
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_SG_NodeRelationships.h
|
Added bone parent relationship.
|
2005-04-23 11:36:44 +00:00 |
KX_SoundActuator.cpp
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_SoundActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_SumoPhysicsController.cpp
|
more preparation for physics recording to ipo keyframes
|
2005-08-22 18:31:19 +00:00 |
KX_SumoPhysicsController.h
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_TimeCategoryLogger.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_TimeCategoryLogger.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_TimeLogger.cpp
|
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
KX_TimeLogger.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_TouchEventManager.cpp
|
new round of warning fixes. we are now down to 24 with Xcode on blender
|
2005-06-04 16:22:50 +00:00 |
KX_TouchEventManager.h
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_TouchSensor.cpp
|
new round of warning fixes. we are now down to 24 with Xcode on blender
|
2005-06-04 16:22:50 +00:00 |
KX_TouchSensor.h
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
KX_TrackToActuator.cpp
|
new game-menu option 'Record Game Physics to Ipo'
|
2005-08-23 13:16:02 +00:00 |
KX_TrackToActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_VertexProxy.cpp
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
KX_VertexProxy.h
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
KX_VisibilityActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_VisibilityActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_WorldInfo.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_WorldInfo.h
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
KX_WorldIpoController.cpp
|
applied the 64-bit pointer patch submitted by Ken Hughes
|
2005-11-28 06:51:54 +00:00 |
KX_WorldIpoController.h
|
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
Makefile
|
At least FreeBSD needs to know where to find gl.h
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2006-01-11 19:31:15 +00:00 |
SConscript
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more linux game engine work. hopefully works now!
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2006-01-08 09:37:15 +00:00 |