blender/source/gameengine
Sergey Sharybin 0d64e050ea Reduce amount of deprecated symbols used from FFmpeg
This switches some areas of Blender which are related on FFmpeg stuff
from deprecated symbols to currently supported one.

Pretty straightforward changes based on documentation of FFmpeg's
API which symbols should be now used.

This should make Blender compatible with recent FFmpeg 0.11.

Should be no functional changes.
2012-06-18 10:29:11 +00:00
..
BlenderRoutines comment unused vars 2012-06-14 11:05:15 +00:00
Converter style cleanup: 2012-06-17 09:58:26 +00:00
Expressions style cleanup: 2012-06-17 09:58:26 +00:00
GameLogic style cleanup: 2012-06-17 09:58:26 +00:00
GamePlayer style cleanup 2012-06-06 22:38:39 +00:00
Ketsji style cleanup: 2012-06-17 09:58:26 +00:00
Network code cleanup: 2012-05-20 19:49:27 +00:00
Physics style cleanup: 2012-06-17 09:58:26 +00:00
Rasterizer Comment numberoffilters in constructor too. 2012-06-14 11:26:46 +00:00
SceneGraph style cleanup 2012-06-06 22:38:39 +00:00
VideoTexture Reduce amount of deprecated symbols used from FFmpeg 2012-06-18 10:29:11 +00:00
CMakeLists.txt code cleanup: remove mode comments, these were applied very un-evenly across a few files. 2012-05-27 13:22:43 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00