blender/source/gameengine/Network
2006-11-17 02:27:12 +00:00
..
LoopBackNetwork CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
TerraplayNetwork
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile Big patches: 2005-03-25 10:33:39 +00:00
NG_NetworkDeviceInterface.h
NG_NetworkMessage.cpp
NG_NetworkMessage.h
NG_NetworkObject.cpp
NG_NetworkObject.h
NG_NetworkScene.cpp Big patches: 2005-03-25 10:33:39 +00:00
NG_NetworkScene.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
SConscript ==SCons== 2006-02-07 21:24:36 +00:00