blender/source/gameengine
Campbell Barton 99135b0674 dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
using mface->flag for both.

Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
2007-04-29 13:39:46 +00:00
..
BlenderRoutines fixes in rigidbody constraints rigidbody -> IPO baking: 2007-01-07 04:54:29 +00:00
Converter dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying. 2007-04-29 13:39:46 +00:00
Expressions Finally commit a workaround for the Python>2.3 and FreeBSD>5.0 problem. 2007-02-18 21:03:23 +00:00
GameLogic fixing some issues: force needs to wake up objects, property sensor issue, island activation issue 2006-12-25 02:02:13 +00:00
GamePlayer = game engine fixes= 2007-01-08 04:22:23 +00:00
Ketsji moved source and text to american spelling 2007-04-04 13:18:41 +00:00
Network CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Physics moved source and text to american spelling 2007-04-04 13:18:41 +00:00
PyDoc Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Rasterizer moved source and text to american spelling 2007-04-04 13:18:41 +00:00
SceneGraph moved source and text to american spelling 2007-04-04 13:18:41 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile This commit does a couple of things to the Makefiles. 2007-03-27 15:42:27 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00