blender/source/gameengine/SceneGraph
Campbell Barton afdd54fa37 moved source and text to american spelling
* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
2007-04-04 13:18:41 +00:00
..
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile
SConscript ==SCons== 2006-02-07 21:24:36 +00:00
SG_BBox.cpp moved source and text to american spelling 2007-04-04 13:18:41 +00:00
SG_BBox.h
SG_Controller.cpp
SG_Controller.h
SG_IObject.cpp
SG_IObject.h
SG_Node.cpp -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory. 2006-05-22 21:03:43 +00:00
SG_Node.h
SG_ParentRelation.h
SG_Spatial.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
SG_Spatial.h
SG_Tree.cpp moved source and text to american spelling 2007-04-04 13:18:41 +00:00
SG_Tree.h moved source and text to american spelling 2007-04-04 13:18:41 +00:00