blender/source/gameengine/Physics
2012-07-26 09:35:52 +00:00
..
Bullet Fix for [#32185] "Incorrect physics for LibLoaded dupligroups" reported by Daniel Stokes (Kupoman). I'm not sure if this is the "correct" fix, but it at least allows all physics objects to be evaluated at least once by the new environment. This allows the new environment to sync up physics shapes for static objects. 2012-07-26 09:35:52 +00:00
common style cleanup 2012-07-21 22:58:08 +00:00
Dummy style cleanup: comments 2012-06-30 22:49:33 +00:00