blender/source/gameengine/Physics/Bullet
2012-07-26 09:35:52 +00:00
..
CcdGraphicController.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
CcdGraphicController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
CcdPhysicsController.cpp Fix for [#32185] "Incorrect physics for LibLoaded dupligroups" reported by Daniel Stokes (Kupoman). I'm not sure if this is the "correct" fix, but it at least allows all physics objects to be evaluated at least once by the new environment. This allows the new environment to sync up physics shapes for static objects. 2012-07-26 09:35:52 +00:00
CcdPhysicsController.h As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch. 2012-07-09 04:57:21 +00:00
CcdPhysicsEnvironment.cpp Fixing a memory leak introduced by the Character Physics type patch: a new btGhostPairCallback was being created, but never freed. 2012-07-08 20:05:40 +00:00
CcdPhysicsEnvironment.h Fixing a memory leak introduced by the Character Physics type patch: a new btGhostPairCallback was being created, but never freed. 2012-07-08 20:05:40 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00