blender/release/scripts/startup
Joshua Leung 18e4f7de4f Bugfix [#27090] Available keying set fails in armature pose mode
A change in the poll callback that Available KeyingSet used to use
restricted its use to Object-mode only, while this could also be
useful in Pose Mode (though it would only affect all channels there).

Made this use a custom poll callback now that tests for whether the
active object has an action. This does mean that if you select a bunch
of objects with animation data, but the active object doesn't have it,
then the keyingset will fail to fire, but that's been marked as a todo
in the code.
2011-04-21 01:21:28 +00:00
..
bl_operators Bug fix: "make fur" gave errors with multiple selected objects. 2011-04-20 17:51:56 +00:00
bl_ui Bugfix 26936 2011-04-19 14:36:26 +00:00
keyingsets_builtins.py Bugfix [#27090] Available keying set fails in armature pose mode 2011-04-21 01:21:28 +00:00