blender/source/gameengine/VideoTexture
Nathan Letwory c3d74547be SCons:
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained).
* add cxx_compileflags for GE parts on win32-vc to have better performance.
* NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
2009-02-15 23:26:00 +00:00
..
BlendType.h VideoTexture module. 2008-10-31 22:35:52 +00:00
blendVideoTex.cpp VideoTexture: new ImageMirror class for easy mirror (and portal) creation 2008-12-04 16:07:46 +00:00
CMakeLists.txt Fix Cmake for MSVC 32bit 2008-11-01 11:15:13 +00:00
Common.h VideoTexture module. 2008-10-31 22:35:52 +00:00
Exception.cpp VideoTexture: new ImageMirror class for easy mirror (and portal) creation 2008-12-04 16:07:46 +00:00
Exception.h VideoTexture: new ImageMirror class for easy mirror (and portal) creation 2008-12-04 16:07:46 +00:00
FilterBase.cpp VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3 2008-11-02 18:02:31 +00:00
FilterBase.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterBlueScreen.cpp VideoTexture: Bug report #17946: add (char*) casting to fix compile error with Python get-set method and module object. 2008-11-04 09:21:27 +00:00
FilterBlueScreen.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterColor.cpp VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterColor.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterNormal.cpp VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterNormal.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterSource.cpp VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
FilterSource.h VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
ImageBase.cpp VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3 2008-11-02 18:02:31 +00:00
ImageBase.h VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3 2008-11-02 18:02:31 +00:00
ImageBuff.cpp VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
ImageBuff.h VideoTexture module. 2008-10-31 22:35:52 +00:00
ImageMix.cpp VideoTexture: Bug report #17946: add (char*) casting to fix compile error with Python get-set method and module object. 2008-11-04 09:21:27 +00:00
ImageMix.h VideoTexture module. 2008-10-31 22:35:52 +00:00
ImageRender.cpp VideoTexture.ImageMirror: if the mirror is horizontal in mesh coord, take the Y axis as the up direction for the UV map. If the mirror is not perfectly vertical(horizontal), the projection of the Z(Y) axis on the mirror plane is the mirror Up direction. 2008-12-11 23:02:33 +00:00
ImageRender.h ImageMirror: add clip attribute to limit clipping distance of mirror rendering 2008-12-09 14:16:10 +00:00
ImageViewport.cpp VideoTexture: new ImageRender class for Render To Texture 2008-11-26 17:47:42 +00:00
ImageViewport.h VideoTexture: new ImageRender class for Render To Texture 2008-11-26 17:47:42 +00:00
Makefile VideoTexture module. 2008-10-31 22:35:52 +00:00
PyTypeList.cpp VideoTexture: Bug report #17946: add (char*) casting to fix compile error with Python get-set method and module object. 2008-11-04 09:21:27 +00:00
PyTypeList.h VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3 2008-11-02 18:02:31 +00:00
SConscript SCons: 2009-02-15 23:26:00 +00:00
Texture.cpp VideoTexture: VideoTexture.materialID() can now take texture image name. 2008-11-07 10:54:32 +00:00
Texture.h VideoTexture: new ImageMirror class for easy mirror (and portal) creation 2008-12-04 16:07:46 +00:00
VideoBase.cpp VideoTexture: Preserve alpha channel if present in video, images and sequences. Better detection of end of video. 2008-11-09 21:42:30 +00:00
VideoBase.h VideoTexture: Preserve alpha channel if present in video, images and sequences. Better detection of end of video. 2008-11-09 21:42:30 +00:00
VideoFFmpeg.cpp VideoTexture: Preserve alpha channel if present in video, images and sequences. Better detection of end of video. 2008-11-09 21:42:30 +00:00
VideoFFmpeg.h VideoTexture: Preserve alpha channel if present in video, images and sequences. Better detection of end of video. 2008-11-09 21:42:30 +00:00