forked from bartvdbraak/blender
1d8c798188
Most of the changes are related to adding support for motion data throughout the code. There's some code for actual camera/object motion blur raytracing but it's unfinished (it badly slows down the raytracing kernel even when the option is turned off), so that code it disabled still. Motion vector export from Blender tries to avoid computing derived meshes when the mesh does not have a deforming modifier, and it also won't store motion vectors for every vertex if only the object or camera is moving.
226 lines
5.8 KiB
C++
226 lines
5.8 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "camera.h"
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#include "scene.h"
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#include "util_vector.h"
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CCL_NAMESPACE_BEGIN
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Camera::Camera()
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{
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shuttertime = 1.0f;
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aperturesize = 0.0f;
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focaldistance = 10.0f;
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blades = 0;
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bladesrotation = 0.0f;
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matrix = transform_identity();
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motion.pre = transform_identity();
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motion.post = transform_identity();
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use_motion = false;
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type = CAMERA_PERSPECTIVE;
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fov = M_PI_F/4.0f;
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nearclip = 1e-5f;
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farclip = 1e5f;
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width = 1024;
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height = 512;
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left = -((float)width/(float)height);
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right = (float)width/(float)height;
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bottom = -1.0f;
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top = 1.0f;
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screentoworld = transform_identity();
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rastertoworld = transform_identity();
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ndctoworld = transform_identity();
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rastertocamera = transform_identity();
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cameratoworld = transform_identity();
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worldtoraster = transform_identity();
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dx = make_float3(0.0f, 0.0f, 0.0f);
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dy = make_float3(0.0f, 0.0f, 0.0f);
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need_update = true;
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need_device_update = true;
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}
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Camera::~Camera()
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{
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}
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void Camera::update()
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{
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if(!need_update)
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return;
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/* ndc to raster */
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Transform screentocamera;
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Transform ndctoraster = transform_scale(width, height, 1.0f);
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/* raster to screen */
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Transform screentoraster = ndctoraster;
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screentoraster = ndctoraster *
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transform_scale(1.0f/(right - left), 1.0f/(top - bottom), 1.0f) *
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transform_translate(-left, -bottom, 0.0f);
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Transform rastertoscreen = transform_inverse(screentoraster);
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/* screen to camera */
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if(type == CAMERA_PERSPECTIVE)
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screentocamera = transform_inverse(transform_perspective(fov, nearclip, farclip));
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else if(type == CAMERA_ORTHOGRAPHIC)
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screentocamera = transform_inverse(transform_orthographic(nearclip, farclip));
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else
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screentocamera = transform_identity();
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rastertocamera = screentocamera * rastertoscreen;
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cameratoworld = matrix;
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screentoworld = cameratoworld * screentocamera;
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rastertoworld = cameratoworld * rastertocamera;
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ndctoworld = rastertoworld * ndctoraster;
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worldtoraster = transform_inverse(rastertoworld);
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/* differentials */
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if(type == CAMERA_ORTHOGRAPHIC) {
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dx = transform_direction(&rastertocamera, make_float3(1, 0, 0));
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dy = transform_direction(&rastertocamera, make_float3(0, 1, 0));
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}
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else if(type == CAMERA_PERSPECTIVE) {
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dx = transform_perspective(&rastertocamera, make_float3(1, 0, 0)) -
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transform_perspective(&rastertocamera, make_float3(0, 0, 0));
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dy = transform_perspective(&rastertocamera, make_float3(0, 1, 0)) -
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transform_perspective(&rastertocamera, make_float3(0, 0, 0));
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}
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else {
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dx = make_float3(0, 0, 0);
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dy = make_float3(0, 0, 0);
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}
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dx = transform_direction(&cameratoworld, dx);
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dy = transform_direction(&cameratoworld, dy);
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need_update = false;
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need_device_update = true;
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}
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void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
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{
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update();
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if(!need_device_update)
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return;
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KernelCamera *kcam = &dscene->data.cam;
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/* store matrices */
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kcam->screentoworld = screentoworld;
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kcam->rastertoworld = rastertoworld;
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kcam->ndctoworld = ndctoworld;
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kcam->rastertocamera = rastertocamera;
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kcam->cameratoworld = cameratoworld;
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kcam->worldtoscreen = transform_inverse(screentoworld);
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kcam->worldtoraster = worldtoraster;
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kcam->worldtondc = transform_inverse(ndctoworld);
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kcam->worldtocamera = transform_inverse(cameratoworld);
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/* camera motion */
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Scene::MotionType need_motion = scene->need_motion();
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if(need_motion == Scene::MOTION_PASS) {
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if(use_motion) {
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kcam->motion.pre = transform_inverse(motion.pre * rastertocamera);
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kcam->motion.post = transform_inverse(motion.post * rastertocamera);
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}
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else {
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kcam->motion.pre = worldtoraster;
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kcam->motion.post = worldtoraster;
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}
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}
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else if(need_motion == Scene::MOTION_BLUR) {
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/* todo: exact camera position will not be hit this way */
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transform_motion_decompose(&kcam->motion, &motion);
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}
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/* depth of field */
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kcam->aperturesize = aperturesize;
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kcam->focaldistance = focaldistance;
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kcam->blades = (blades < 3)? 0.0f: blades;
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kcam->bladesrotation = bladesrotation;
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/* motion blur */
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kcam->shuttertime= (need_motion == Scene::MOTION_BLUR)? shuttertime: 0.0f;
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/* type */
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kcam->type = type;
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/* store differentials */
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kcam->dx = float3_to_float4(dx);
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kcam->dy = float3_to_float4(dy);
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/* clipping */
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kcam->nearclip = nearclip;
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kcam->cliplength = (farclip == FLT_MAX)? FLT_MAX: farclip - nearclip;
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need_device_update = false;
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}
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void Camera::device_free(Device *device, DeviceScene *dscene)
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{
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/* nothing to free, only writing to constant memory */
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}
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bool Camera::modified(const Camera& cam)
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{
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return !((shuttertime== cam.shuttertime) &&
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(aperturesize == cam.aperturesize) &&
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(blades == cam.blades) &&
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(bladesrotation == cam.bladesrotation) &&
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(focaldistance == cam.focaldistance) &&
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(type == cam.type) &&
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(fov == cam.fov) &&
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(nearclip == cam.nearclip) &&
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(farclip == cam.farclip) &&
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// modified for progressive render
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// (width == cam.width) &&
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// (height == cam.height) &&
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(left == cam.left) &&
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(right == cam.right) &&
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(bottom == cam.bottom) &&
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(top == cam.top) &&
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(matrix == cam.matrix) &&
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(motion == cam.motion) &&
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(use_motion == cam.use_motion));
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}
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void Camera::tag_update()
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{
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need_update = true;
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}
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CCL_NAMESPACE_END
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