forked from bartvdbraak/blender
1dce678c2b
would convert from quat to matrix and back if the bone had any constraint, but did not normalize the quat first as done in other places, giving a sudden jump when starting transform on some bones with constraints. Two changes: * Normalize quaternion first. * Only do this conversion on bones with limit rotation constraints, instead of all bones with any constraint. |
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bin/.blender | ||
CMake | ||
config | ||
doc | ||
extern | ||
intern | ||
po | ||
projectfiles | ||
projectfiles_vc7 | ||
projectfiles_vc9 | ||
release | ||
source | ||
tools | ||
CMakeLists.txt | ||
COPYING | ||
Makefile | ||
SConstruct |