forked from bartvdbraak/blender
1dce678c2b
would convert from quat to matrix and back if the bone had any constraint, but did not normalize the quat first as done in other places, giving a sudden jump when starting transform on some bones with constraints. Two changes: * Normalize quaternion first. * Only do this conversion on bones with limit rotation constraints, instead of all bones with any constraint. |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |