blender/source/gameengine
Kent Mein 1f691ae3cd Added KX_VehicleWrapper.cpp
(Let me know if this doesn't fix it, no time to test it.)

Kent
2006-01-30 21:51:11 +00:00
..
BlenderRoutines after much suffering, got GE build and work almost cleanly on Os X 2006-01-16 22:27:30 +00:00
Converter fixed a runtime problem with stl container usage, as reported on bf-committers mailing list 2006-01-16 19:34:52 +00:00
Expressions prepared physics/game engine infrastructure for vehicle support. 2006-01-30 20:33:59 +00:00
GameLogic More simple fixes to cleanup warnings and what not: 2006-01-30 19:59:33 +00:00
GamePlayer after much suffering, got GE build and work almost cleanly on Os X 2006-01-16 22:27:30 +00:00
Ketsji Added KX_VehicleWrapper.cpp 2006-01-30 21:51:11 +00:00
Network Big patches: 2005-03-25 10:33:39 +00:00
Physics added more game-engine physics vehicle infrastructure. 2006-01-30 20:49:41 +00:00
PyDoc Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Rasterizer after much suffering, got GE build and work almost cleanly on Os X 2006-01-16 22:27:30 +00:00
SceneGraph big warning hunt commit 2005-03-09 19:45:59 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode. 2005-10-23 17:55:19 +00:00