blender/release
Sergej Reich 204ec89bff rigidbody: Improve add/remove operators
Now all add/remove operators for rigid body objects and constraints
automatically add objects to the appropriate groups and create groups if they
don't exist yet.

This makes handling rigid bodies easier but doesn't take away functionality.
If users want to handle groups manually they just need to create them before
adding any objects.

The previous behaviour was confusing and was even considered to be a bug since
clicking on rigid body in the physics tab seemed to do nothing.
2013-01-25 06:26:38 +00:00
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bin
darwin set line endings to native & mime type to text/plain for .app/Contents/MacOS/xxx files. 2012-12-29 03:19:30 +00:00
datafiles Confirming GPL license and thanks to the people who provided the matcaps: 2013-01-22 11:29:29 +00:00
freedesktop
scripts rigidbody: Improve add/remove operators 2013-01-25 06:26:38 +00:00
text Release Cycle: 2013-01-17 00:56:04 +00:00
windows style cleanup 2012-10-20 18:46:57 +00:00
environment-macosx
environment-mswindows
environment-unix