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Sergej Reich 204ec89bff rigidbody: Improve add/remove operators
Now all add/remove operators for rigid body objects and constraints
automatically add objects to the appropriate groups and create groups if they
don't exist yet.

This makes handling rigid bodies easier but doesn't take away functionality.
If users want to handle groups manually they just need to create them before
adding any objects.

The previous behaviour was confusing and was even considered to be a bug since
clicking on rigid body in the physics tab seemed to do nothing.
2013-01-25 06:26:38 +00:00
build_files fix for missing initialization of vert data in ccgDM_copyFinalVertArray 2013-01-24 09:36:22 +00:00
doc correct addon tutorial section on keymap register/unregister and add label next to image color-depth option. 2013-01-22 06:41:12 +00:00
extern add option WITH_SYSTEM_BULLET to link against the bullet installation found on the system. 2013-01-03 00:23:52 +00:00
intern Fix cycles crash that happened with mesh emission and diffuse/glossy ray 2013-01-25 02:00:57 +00:00
release rigidbody: Improve add/remove operators 2013-01-25 06:26:38 +00:00
source rigidbody: Improve add/remove operators 2013-01-25 06:26:38 +00:00
CMakeLists.txt Dosvidanya, old compositor! 2013-01-14 15:53:17 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct revert scons fix, it is necessary after all 2013-01-22 14:25:20 +00:00