blender/source
Sergej Reich 204ec89bff rigidbody: Improve add/remove operators
Now all add/remove operators for rigid body objects and constraints
automatically add objects to the appropriate groups and create groups if they
don't exist yet.

This makes handling rigid bodies easier but doesn't take away functionality.
If users want to handle groups manually they just need to create them before
adding any objects.

The previous behaviour was confusing and was even considered to be a bug since
clicking on rigid body in the physics tab seemed to do nothing.
2013-01-25 06:26:38 +00:00
..
blender rigidbody: Improve add/remove operators 2013-01-25 06:26:38 +00:00
blenderplayer rigidbody: Add rigidbody module 2013-01-23 05:56:13 +00:00
creator make bullet optional again 2013-01-23 07:26:39 +00:00
gameengine make bullet optional again 2013-01-23 07:26:39 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests patch [#33924] Spelling Corrections 2013-01-19 03:04:51 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00