blender/release/scripts/startup/bl_operators
Campbell Barton 22d2764d50 use static sets rather then tuples, python optimizes this case.
minor change to lightmap unpack collecting unique meshes.
2011-08-08 05:21:37 +00:00
..
__init__.py Quick effects operators: 2011-03-30 10:29:32 +00:00
add_mesh_torus.py swap vertor multiplication order for add torus. 2011-07-25 06:09:39 +00:00
animsys_update.py update tooltip since this fixes paths from newer versions. 2011-04-20 14:47:00 +00:00
image.py - update X3D and FBX testing checksums 2011-08-08 03:31:25 +00:00
mesh.py style changes for operator scripts & some pep8 edits. 2011-07-25 06:40:16 +00:00
nla.py pep8 compliance 2011-06-21 17:17:51 +00:00
object_align.py pep8 cleanup, also print message when attempting to run in animation player mode. 2011-07-29 01:24:03 +00:00
object_quick_effects.py edits to quick effects scripts 2011-07-25 05:54:32 +00:00
object_randomize_transform.py style changes for operator scripts & some pep8 edits. 2011-07-25 06:40:16 +00:00
object.py fix [#28095] Select Pattern don't select all the bone in edit mode 2011-07-28 07:55:09 +00:00
presets.py style changes for operator scripts & some pep8 edits. 2011-07-25 06:40:16 +00:00
screen_play_rendered_anim.py report an error when user blender versions other then 2.4x for animation playback. 2011-07-28 05:09:31 +00:00
sequencer.py move script directories for internal blender scripts. 2011-03-21 12:35:49 +00:00
uvcalc_follow_active.py cleanup for python scripts - unused vars and imports 2011-07-10 12:51:37 +00:00
uvcalc_lightmap.py use static sets rather then tuples, python optimizes this case. 2011-08-08 05:21:37 +00:00
uvcalc_smart_project.py deprecate multiplication orders: 2011-07-25 01:44:19 +00:00
vertexpaint_dirt.py properties were being used with wrong type functions, this resulted in bad memory access when getting int from an enum. 2011-03-22 12:53:36 +00:00
wm.py use static sets rather then tuples, python optimizes this case. 2011-08-08 05:21:37 +00:00