forked from bartvdbraak/blender
230c00d872
This does a few things at once: - Refactors host side split kernel logic into a new device agnostic class `DeviceSplitKernel`. - Removes tile splitting, a new work pool implementation takes its place and allows as many threads as will fit in memory regardless of tile size, which can give performance gains. - Refactors split state buffers into one buffer, as well as reduces the number of arguments passed to kernels. Means there's less code to deal with overall. - Moves kernel logic out of OpenCL kernel files so they can later be used by other device types. - Replaced OpenCL specific APIs with new generic versions - Tiles can now be seen updating during rendering
27 lines
866 B
Common Lisp
27 lines
866 B
Common Lisp
/*
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* Copyright 2011-2015 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "kernel_compat_opencl.h"
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#include "split/kernel_split_common.h"
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#include "split/kernel_lamp_emission.h"
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__kernel void kernel_ocl_path_trace_lamp_emission(
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KernelGlobals *kg,
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ccl_constant KernelData *data)
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{
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kernel_lamp_emission(kg);
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}
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