forked from bartvdbraak/blender
233de800e2
basically we skip all non-volume objects now in the volume stack function. Depending on the show it might give some percent of speedup. Most of the speedup would be gained in the scenes when having SSS object intersecting the volume and taking a reasonable amount of frame space. |
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app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
kernel | ||
render | ||
subd | ||
util | ||
CMakeLists.txt | ||
SConscript |