blender/intern/cycles
Sergey Sharybin 233de800e2 Cycles: Optimize of volume stack update when sampling SSS
basically we skip all non-volume objects now in the volume stack function.
Depending on the show it might give some percent of speedup.

Most of the speedup would be gained in the scenes when having SSS object
intersecting the volume and taking a reasonable amount of frame space.
2014-10-06 12:36:46 +02:00
..
app Add texture coordinate export. 2014-09-19 10:44:42 +03:00
blender Cycles: Add support for debug passes 2014-10-04 19:00:26 +06:00
bvh Cycles: Rebuild BVH from scratch if loading cache failed 2014-09-01 18:05:10 +06:00
cmake Cycles: use SYSTEM for external includes 2014-06-29 04:00:31 +10:00
device Cycles: Workaround dead-slow expf() on 64bit linux 2014-10-06 12:36:46 +02:00
doc Cycles: relicense GNU GPL source code to Apache version 2.0. 2013-08-18 14:16:15 +00:00
kernel Cycles: Optimize of volume stack update when sampling SSS 2014-10-06 12:36:46 +02:00
render Cycles: Move system headers include to the top of the files 2014-10-06 12:36:46 +02:00
subd Code cleanup: Add -Werror=float-conversion to Cycles 2014-05-03 07:31:46 +10:00
util Cycles: Keep ccl_always_inline always inlining the stuff 2014-09-26 02:03:49 +06:00
CMakeLists.txt Cycles: Add support for debug passes 2014-10-04 19:00:26 +06:00
SConscript Cycles: Add support for debug passes 2014-10-04 19:00:26 +06:00