forked from bartvdbraak/blender
219 lines
5.6 KiB
C++
219 lines
5.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file SCA_IController.h
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* \ingroup gamelogic
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* \brief Interface Class for all logic Sensors. Implements
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* pulsemode and pulsefrequency, and event suppression.
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*/
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#ifndef __SCA_ISENSOR_H__
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#define __SCA_ISENSOR_H__
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#include "SCA_IController.h"
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#include <vector>
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/**
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* Interface Class for all logic Sensors. Implements
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* pulsemode,pulsefrequency
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* Use of SG_DList element: link sensors to their respective event manager
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* Head: SCA_EventManager::m_sensors
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* Use of SG_QList element: not used
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*/
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class SCA_ISensor : public SCA_ILogicBrick
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{
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Py_Header
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protected:
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class SCA_EventManager* m_eventmgr;
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/** Pulse positive pulses? */
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bool m_pos_pulsemode;
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/** Pulse negative pulses? */
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bool m_neg_pulsemode;
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/** Repeat frequency in pulse mode. */
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int m_pulse_frequency;
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/** Number of ticks since the last positive pulse. */
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int m_pos_ticks;
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/** Number of ticks since the last negative pulse. */
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int m_neg_ticks;
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/** invert the output signal*/
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bool m_invert;
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/** detect level instead of edge*/
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bool m_level;
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/** tap mode */
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bool m_tap;
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/** sensor has been reset */
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bool m_reset;
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/** Sensor must ignore updates? */
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bool m_suspended;
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/** number of connections to controller */
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int m_links;
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/** current sensor state */
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bool m_state;
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/** previous state (for tap option) */
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bool m_prev_state;
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std::vector<class SCA_IController*> m_linkedcontrollers;
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public:
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enum sensortype {
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ST_NONE = 0,
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ST_TOUCH,
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ST_NEAR,
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ST_RADAR,
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// to be updated as needed
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};
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SCA_ISensor(SCA_IObject* gameobj,
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class SCA_EventManager* eventmgr);
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~SCA_ISensor();
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virtual void ReParent(SCA_IObject* parent);
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/** Because we want sensors to share some behavior, the Activate has */
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/* an implementation on this level. It requires an evaluate on the lower */
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/* level of individual sensors. Mapping the old activate()s is easy. */
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/* The IsPosTrig() also has to change, to keep things consistent. */
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void Activate(class SCA_LogicManager* logicmgr);
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virtual bool Evaluate() = 0;
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virtual bool IsPositiveTrigger();
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virtual void Init();
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virtual CValue* GetReplica()=0;
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/** Set parameters for the pulsing behavior.
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* \param posmode Trigger positive pulses?
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* \param negmode Trigger negative pulses?
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* \param freq Frequency to use when doing pulsing.
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*/
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void SetPulseMode(bool posmode,
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bool negmode,
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int freq);
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/** Set inversion of pulses on or off. */
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void SetInvert(bool inv);
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/** set the level detection on or off */
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void SetLevel(bool lvl);
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void SetTap(bool tap);
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virtual void RegisterToManager();
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virtual void UnregisterToManager();
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void Replace_EventManager(class SCA_LogicManager* logicmgr);
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void ReserveController(int num)
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{
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m_linkedcontrollers.reserve(num);
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}
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void LinkToController(SCA_IController* controller);
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void UnlinkController(SCA_IController* controller);
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void UnlinkAllControllers();
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void ActivateControllers(class SCA_LogicManager* logicmgr);
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virtual void ProcessReplica();
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virtual double GetNumber();
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virtual sensortype GetSensorType() { return ST_NONE; }
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/** Stop sensing for a while. */
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void Suspend();
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/** Is this sensor switched off? */
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bool IsSuspended();
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/** get the state of the sensor: positive or negative */
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bool GetState()
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{
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return m_state;
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}
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/** get the previous state of the sensor: positive or negative */
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bool GetPrevState()
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{
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return m_prev_state;
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}
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/** get the number of ticks since the last positive pulse */
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int GetPosTicks()
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{
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return m_pos_ticks;
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}
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/** get the number of ticks since the last negative pulse */
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int GetNegTicks()
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{
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return m_neg_ticks;
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}
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/** Resume sensing. */
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void Resume();
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void ClrLink()
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{ m_links = 0; }
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void IncLink()
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{ if (!m_links++) RegisterToManager(); }
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void DecLink();
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bool IsNoLink() const
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{ return !m_links; }
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#ifdef WITH_PYTHON
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/* Python functions: */
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KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,reset);
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static PyObject* pyattr_get_triggered(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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static PyObject* pyattr_get_positive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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static PyObject* pyattr_get_status(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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static PyObject* pyattr_get_posTicks(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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static PyObject* pyattr_get_negTicks(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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static int pyattr_check_level(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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static int pyattr_check_tap(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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enum SensorStatus {
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KX_SENSOR_INACTIVE = 0,
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KX_SENSOR_JUST_ACTIVATED,
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KX_SENSOR_ACTIVE,
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KX_SENSOR_JUST_DEACTIVATED
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};
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#endif /* WITH_PYTHON */
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};
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#endif /* __SCA_ISENSOR_H__ */
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