blender/source/gameengine/GameLogic/SCA_PropertySensor.h
Jorge Bernal 8c16f4c7d0 BGE: New Property sensor evaluation types
This patch adds "Less Than" and "Greater Than" evaluation types to the property sensor.
The Wiki Docs modifications http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Sensors/Property
Also, I have attached a screenshot and a blend to check.

Reviewers: dfelinto, moguri

Reviewed By: moguri

Differential Revision: https://developer.blender.org/D476
2014-06-16 14:56:36 -07:00

99 lines
2.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file SCA_PropertySensor.h
* \ingroup gamelogic
* \brief Property sensor
*/
#ifndef __SCA_PROPERTYSENSOR_H__
#define __SCA_PROPERTYSENSOR_H__
#include "SCA_ISensor.h"
class SCA_PropertySensor : public SCA_ISensor
{
Py_Header
//class CExpression* m_rightexpr;
int m_checktype;
STR_String m_checkpropval;
STR_String m_checkpropmaxval;
STR_String m_checkpropname;
STR_String m_previoustext;
bool m_lastresult;
bool m_recentresult;
protected:
public:
enum KX_PROPSENSOR_TYPE {
KX_PROPSENSOR_NODEF = 0,
KX_PROPSENSOR_EQUAL,
KX_PROPSENSOR_NOTEQUAL,
KX_PROPSENSOR_INTERVAL,
KX_PROPSENSOR_CHANGED,
KX_PROPSENSOR_EXPRESSION,
KX_PROPSENSOR_LESSTHAN,
KX_PROPSENSOR_GREATERTHAN,
KX_PROPSENSOR_MAX
};
const STR_String S_KX_PROPSENSOR_EQ_STRING;
SCA_PropertySensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
const STR_String& propname,
const STR_String& propval,
const STR_String& propmaxval,
KX_PROPSENSOR_TYPE checktype);
virtual ~SCA_PropertySensor();
virtual CValue* GetReplica();
virtual void Init();
bool CheckPropertyCondition();
virtual bool Evaluate();
virtual bool IsPositiveTrigger();
virtual CValue* FindIdentifier(const STR_String& identifiername);
#ifdef WITH_PYTHON
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
/**
* Test whether this is a sensible value (type check)
*/
static int validValueForProperty(void* self, const PyAttributeDef*);
#endif
};
#endif