forked from bartvdbraak/blender
7d99a4ded9
Disclaimer: The author of this patch is Geoffrey Gollmer (gomer). I only updated the patch to the current git master status, reworked several parts to fit well with current coding style and applied several fixes. This actuator allows users to show/hide the mouse cursor using logic bricks, as well as control object rotation with a mouse in the BGE. The mouse rotation is flexible enough to allow any type of mouse look, as well as banking for flight controls. {F94520} {F91859} Blend file for testing Mouse actuator (with default parameters and crosshair): {F94920} Reviewers: moguri Reviewed By: moguri CC: gomer, lordodin Differential Revision: https://developer.blender.org/D559
268 lines
5.9 KiB
CMake
268 lines
5.9 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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KXNetwork
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../BlenderRoutines
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../Converter
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../Expressions
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../GameLogic
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../Network
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../Network/LoopBackNetwork
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../Physics/common
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../Rasterizer
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../Rasterizer/RAS_OpenGLRasterizer
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../SceneGraph
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../../blender
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../../blender/blenfont
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../../blender/blenkernel
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../../blender/blenlib
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../../blender/blenloader
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../../blender/gpu
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../../blender/imbuf
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../../blender/makesdna
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../../blender/makesrna
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../../blender/python
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../../blender/python/generic
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../../blender/python/mathutils
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../../../intern/container
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../../../intern/guardedalloc
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../../../intern/string
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)
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set(INC_SYS
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../../../intern/moto/include
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../../../extern/recastnavigation/Recast/Include
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../../../extern/recastnavigation/Detour/Include
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${PTHREADS_INCLUDE_DIRS}
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${GLEW_INCLUDE_PATH}
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${BOOST_INCLUDE_DIR}
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)
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set(SRC
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BL_Action.cpp
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BL_ActionManager.cpp
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BL_BlenderShader.cpp
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BL_Material.cpp
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BL_Shader.cpp
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BL_Texture.cpp
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KX_ArmatureSensor.cpp
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KX_BlenderMaterial.cpp
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KX_Camera.cpp
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KX_CameraActuator.cpp
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KX_CameraIpoSGController.cpp
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KX_CharacterWrapper.cpp
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KX_ConstraintActuator.cpp
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KX_ConstraintWrapper.cpp
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KX_Dome.cpp
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KX_EmptyObject.cpp
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KX_FontObject.cpp
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KX_GameActuator.cpp
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KX_GameObject.cpp
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KX_IpoConvert.cpp
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KX_IPO_SGController.cpp
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KX_IpoActuator.cpp
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KX_KetsjiEngine.cpp
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KX_Light.cpp
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KX_LightIpoSGController.cpp
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KX_MaterialIpoController.cpp
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KX_MeshProxy.cpp
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KX_MotionState.cpp
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KX_MouseActuator.cpp
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KX_MouseFocusSensor.cpp
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KX_NavMeshObject.cpp
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KX_NearSensor.cpp
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KX_ObColorIpoSGController.cpp
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KX_ObjectActuator.cpp
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KX_ObstacleSimulation.cpp
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KX_OrientationInterpolator.cpp
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KX_ParentActuator.cpp
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KX_PolyProxy.cpp
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KX_PositionInterpolator.cpp
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KX_PyConstraintBinding.cpp
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KX_PyMath.cpp
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KX_PythonInit.cpp
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KX_PythonInitTypes.cpp
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KX_PythonMain.cpp
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KX_PythonSeq.cpp
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KX_RadarSensor.cpp
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KX_RayCast.cpp
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KX_RayEventManager.cpp
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KX_RaySensor.cpp
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KX_SCA_AddObjectActuator.cpp
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KX_SCA_DynamicActuator.cpp
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KX_SCA_EndObjectActuator.cpp
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KX_SCA_ReplaceMeshActuator.cpp
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KX_SG_BoneParentNodeRelationship.cpp
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KX_SG_NodeRelationships.cpp
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KX_ScalarInterpolator.cpp
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KX_ScalingInterpolator.cpp
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KX_Scene.cpp
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KX_SceneActuator.cpp
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KX_SoundActuator.cpp
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KX_StateActuator.cpp
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KX_SteeringActuator.cpp
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KX_TimeCategoryLogger.cpp
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KX_TimeLogger.cpp
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KX_TouchEventManager.cpp
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KX_TouchSensor.cpp
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KX_TrackToActuator.cpp
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KX_VehicleWrapper.cpp
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KX_VertexProxy.cpp
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KX_VisibilityActuator.cpp
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KX_WorldInfo.cpp
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KX_WorldIpoController.cpp
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BL_Action.h
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BL_ActionManager.h
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BL_BlenderShader.h
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BL_Material.h
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BL_Shader.h
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BL_Texture.h
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KX_ArmatureSensor.h
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KX_BlenderMaterial.h
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KX_Camera.h
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KX_CameraActuator.h
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KX_CameraIpoSGController.h
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KX_CharacterWrapper.h
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KX_ClientObjectInfo.h
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KX_ConstraintActuator.h
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KX_ConstraintWrapper.h
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KX_Dome.h
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KX_EmptyObject.h
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KX_FontObject.h
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KX_GameActuator.h
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KX_GameObject.h
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KX_IInterpolator.h
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KX_IpoConvert.h
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KX_IPOTransform.h
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KX_IPO_SGController.h
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KX_IScalarInterpolator.h
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KX_ISceneConverter.h
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KX_ISystem.h
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KX_IpoActuator.h
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KX_KetsjiEngine.h
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KX_Light.h
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KX_LightIpoSGController.h
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KX_MaterialIpoController.h
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KX_MeshProxy.h
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KX_MotionState.h
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KX_MouseActuator.h
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KX_MouseFocusSensor.h
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KX_NavMeshObject.h
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KX_NearSensor.h
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KX_ObColorIpoSGController.h
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KX_ObjectActuator.h
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KX_ObstacleSimulation.h
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KX_OrientationInterpolator.h
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KX_ParentActuator.h
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KX_PhysicsEngineEnums.h
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KX_PolyProxy.h
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KX_PositionInterpolator.h
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KX_PyConstraintBinding.h
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KX_PyMath.h
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KX_PythonInit.h
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KX_PythonInitTypes.h
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KX_PythonMain.h
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KX_PythonSeq.h
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KX_RadarSensor.h
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KX_RayCast.h
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KX_RayEventManager.h
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KX_RaySensor.h
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KX_SCA_AddObjectActuator.h
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KX_SCA_DynamicActuator.h
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KX_SCA_EndObjectActuator.h
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KX_SCA_ReplaceMeshActuator.h
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KX_SG_BoneParentNodeRelationship.h
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KX_SG_NodeRelationships.h
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KX_ScalarInterpolator.h
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KX_ScalingInterpolator.h
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KX_Scene.h
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KX_SceneActuator.h
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KX_SoundActuator.h
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KX_StateActuator.h
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KX_SteeringActuator.h
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KX_TimeCategoryLogger.h
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KX_TimeLogger.h
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KX_TouchEventManager.h
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KX_TouchSensor.h
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KX_TrackToActuator.h
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KX_VehicleWrapper.h
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KX_VertexProxy.h
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KX_VisibilityActuator.h
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KX_WorldInfo.h
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KX_WorldIpoController.h
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# orphan headers (not apart of a library)
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../Physics/common/PHY_DynamicTypes.h
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../Physics/common/PHY_ICharacter.h
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../Physics/common/PHY_IController.h
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../Physics/common/PHY_IGraphicController.h
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../Physics/common/PHY_IMotionState.h
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../Physics/common/PHY_IPhysicsController.h
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../Physics/common/PHY_IPhysicsEnvironment.h
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../Physics/common/PHY_IVehicle.h
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../Physics/common/PHY_Pro.h
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)
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add_definitions(-DGLEW_STATIC)
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if(WITH_IMAGE_DDS)
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add_definitions(-DWITH_DDS)
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endif()
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if(WITH_SDL)
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list(APPEND INC_SYS
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${SDL_INCLUDE_DIR}
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)
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add_definitions(-DWITH_SDL)
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endif()
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if(WITH_CODEC_FFMPEG)
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add_definitions(-DWITH_FFMPEG)
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endif()
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if(WITH_AUDASPACE)
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list(APPEND INC
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../../../intern/audaspace/intern
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../../../intern/audaspace/FX
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)
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add_definitions(-DWITH_AUDASPACE)
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endif()
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if(WITH_BULLET)
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list(APPEND INC
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../Physics/Bullet
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)
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list(APPEND INC_SYS
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${BULLET_INCLUDE_DIRS}
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)
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add_definitions(-DWITH_BULLET)
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endif()
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blender_add_lib(ge_logic_ketsji "${SRC}" "${INC}" "${INC_SYS}")
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