forked from bartvdbraak/blender
7d99a4ded9
Disclaimer: The author of this patch is Geoffrey Gollmer (gomer). I only updated the patch to the current git master status, reworked several parts to fit well with current coding style and applied several fixes. This actuator allows users to show/hide the mouse cursor using logic bricks, as well as control object rotation with a mouse in the BGE. The mouse rotation is flexible enough to allow any type of mouse look, as well as banking for flight controls. {F94520} {F91859} Blend file for testing Mouse actuator (with default parameters and crosshair): {F94920} Reviewers: moguri Reviewed By: moguri CC: gomer, lordodin Differential Revision: https://developer.blender.org/D559
128 lines
3.3 KiB
C++
128 lines
3.3 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Geoffrey Gollmer, Jorge Bernal
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __KX_MOUSEACTUATOR
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#define __KX_MOUSEACTUATOR
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#include "SCA_IActuator.h"
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class KX_KetsjiEngine;
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class SCA_MouseManager;
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class SCA_IInputDevice;
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class RAS_ICanvas;
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class KX_MouseActuator : public SCA_IActuator
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{
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Py_Header
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private:
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KX_KetsjiEngine* m_ketsji;
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SCA_MouseManager* m_eventmgr;
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SCA_IInputDevice* m_mouse;
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RAS_ICanvas* m_canvas;
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int m_type;
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bool m_visible;
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bool m_use_axis_x; /* 0 for calculate axis, 1 for ignore axis */
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bool m_use_axis_y;
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float m_threshold[2];
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bool m_reset_x; /* 0=reset, 1=free */
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bool m_reset_y;
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int m_object_axis[2]; /* 0=x, 1=y, 2=z */
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bool m_local_x; /* 0=local, 1=global*/
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bool m_local_y;
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float m_sensitivity[2];
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float m_limit_x[2];
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float m_limit_y[2];
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float m_oldposition[2];
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float m_angle[2];
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public:
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enum KX_ACT_MOUSE_OBJECT_AXIS {
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KX_ACT_MOUSE_OBJECT_AXIS_X = 0,
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KX_ACT_MOUSE_OBJECT_AXIS_Y,
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KX_ACT_MOUSE_OBJECT_AXIS_Z
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};
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enum KX_ACT_MOUSE_MODE {
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KX_ACT_MOUSE_NODEF = 0,
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KX_ACT_MOUSE_VISIBILITY,
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KX_ACT_MOUSE_LOOK,
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KX_ACT_MOUSE_MAX
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};
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KX_MouseActuator(
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SCA_IObject* gameobj,
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KX_KetsjiEngine* ketsjiEngine,
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SCA_MouseManager* eventmgr,
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int acttype,
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bool visible,
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bool* use_axis,
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float* threshold,
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bool* reset,
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int* object_axis,
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bool* local,
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float* sensitivity,
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float* limit_x,
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float* limit_y
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);
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~KX_MouseActuator();
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CValue* GetReplica();
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virtual void ProcessReplica();
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virtual bool Update();
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/* check whether this value is valid */
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bool isValid(KX_ACT_MOUSE_MODE mode);
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virtual void getMousePosition(float*);
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virtual void setMousePosition(float, float);
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/* --------------------------------------------------------------------- */
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/* Python interface ---------------------------------------------------- */
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/* --------------------------------------------------------------------- */
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/* Methods */
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KX_PYMETHOD_DOC_NOARGS(KX_MouseActuator,Reset);
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/* Attributes */
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static PyObject* pyattr_get_limit_x(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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static int pyattr_set_limit_x(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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static PyObject* pyattr_get_limit_y(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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static int pyattr_set_limit_y(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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static PyObject* pyattr_get_angle(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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static int pyattr_set_angle(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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};
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#endif //__KX_MOUSEACTUATOR_DOC
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