forked from bartvdbraak/blender
2e20c16897
The Bullet 2.82 update uses a different method for ray casting that seems incompatible with our older files. So, for now we just force the vehicle physics to use the older ray casting method. |
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CcdGraphicController.cpp | ||
CcdGraphicController.h | ||
CcdPhysicsController.cpp | ||
CcdPhysicsController.h | ||
CcdPhysicsEnvironment.cpp | ||
CcdPhysicsEnvironment.h | ||
CMakeLists.txt | ||
SConscript |