forked from bartvdbraak/blender
228 lines
4.7 KiB
C++
228 lines
4.7 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file gameengine/SceneGraph/SG_Node.cpp
|
|
* \ingroup bgesg
|
|
*/
|
|
|
|
|
|
#include "SG_Node.h"
|
|
#include "SG_ParentRelation.h"
|
|
#include <algorithm>
|
|
|
|
using namespace std;
|
|
|
|
|
|
SG_Node::SG_Node(
|
|
void* clientobj,
|
|
void* clientinfo,
|
|
SG_Callbacks& callbacks
|
|
|
|
)
|
|
: SG_Spatial(clientobj,clientinfo,callbacks),
|
|
m_SGparent(NULL)
|
|
{
|
|
m_modified = true;
|
|
}
|
|
|
|
SG_Node::SG_Node(
|
|
const SG_Node & other
|
|
) :
|
|
SG_Spatial(other),
|
|
m_children(other.m_children),
|
|
m_SGparent(other.m_SGparent)
|
|
{
|
|
m_modified = true;
|
|
}
|
|
|
|
SG_Node::~SG_Node()
|
|
{
|
|
}
|
|
|
|
|
|
SG_Node* SG_Node::GetSGReplica()
|
|
{
|
|
SG_Node* replica = new SG_Node(*this);
|
|
if (replica == NULL) return NULL;
|
|
|
|
ProcessSGReplica(&replica);
|
|
|
|
return replica;
|
|
}
|
|
|
|
void
|
|
SG_Node::
|
|
ProcessSGReplica(
|
|
SG_Node** replica
|
|
) {
|
|
// Apply the replication call back function.
|
|
if (!ActivateReplicationCallback(*replica))
|
|
{
|
|
delete (*replica);
|
|
*replica = NULL;
|
|
return;
|
|
}
|
|
|
|
// clear the replica node of it's parent.
|
|
static_cast<SG_Node*>(*replica)->m_SGparent = NULL;
|
|
|
|
if (m_children.begin() != m_children.end())
|
|
{
|
|
// if this node has children, the replica has too, so clear and clone children
|
|
(*replica)->ClearSGChildren();
|
|
|
|
NodeList::iterator childit;
|
|
for (childit = m_children.begin();childit!=m_children.end();++childit)
|
|
{
|
|
SG_Node* childnode = (*childit)->GetSGReplica();
|
|
if (childnode)
|
|
(*replica)->AddChild(childnode);
|
|
}
|
|
}
|
|
// Nodes without children and without client object are
|
|
// not worth to keep, they will just take up CPU
|
|
// This can happen in partial replication of hierarchy
|
|
// during group duplication.
|
|
if ((*replica)->m_children.empty() &&
|
|
(*replica)->GetSGClientObject() == NULL)
|
|
{
|
|
delete (*replica);
|
|
*replica = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
SG_Node::
|
|
Destruct()
|
|
{
|
|
// Not entirely sure what Destruct() expects to happen.
|
|
// I think it probably means just to call the DestructionCallback
|
|
// in the right order on all the children - rather than free any memory
|
|
|
|
// We'll delete m_parent_relation now anyway.
|
|
|
|
delete(m_parent_relation);
|
|
m_parent_relation = NULL;
|
|
|
|
if (m_children.begin() != m_children.end())
|
|
{
|
|
NodeList::iterator childit;
|
|
for (childit = m_children.begin();childit!=m_children.end();++childit)
|
|
{
|
|
// call the SG_Node destruct method on each of our children }-)
|
|
(*childit)->Destruct();
|
|
}
|
|
}
|
|
|
|
ActivateDestructionCallback();
|
|
}
|
|
|
|
const
|
|
SG_Node *
|
|
SG_Node::
|
|
GetRootSGParent(
|
|
) const {
|
|
return (m_SGparent ? (const SG_Node*) m_SGparent->GetRootSGParent() : (const SG_Node*) this);
|
|
}
|
|
|
|
bool SG_Node::IsAncessor(const SG_Node* child) const
|
|
{
|
|
return (!child->m_SGparent) ? false :
|
|
(child->m_SGparent == this) ? true : IsAncessor(child->m_SGparent);
|
|
}
|
|
|
|
void
|
|
SG_Node::
|
|
DisconnectFromParent(
|
|
) {
|
|
if (m_SGparent)
|
|
{
|
|
m_SGparent->RemoveChild(this);
|
|
m_SGparent = NULL;
|
|
}
|
|
|
|
}
|
|
|
|
void SG_Node::AddChild(SG_Node* child)
|
|
{
|
|
m_children.push_back(child);
|
|
child->SetSGParent(this); // this way ?
|
|
}
|
|
|
|
void SG_Node::RemoveChild(SG_Node* child)
|
|
{
|
|
NodeList::iterator childfound = find(m_children.begin(),m_children.end(),child);
|
|
|
|
if (childfound != m_children.end())
|
|
{
|
|
m_children.erase(childfound);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void SG_Node::UpdateWorldData(double time, bool parentUpdated)
|
|
{
|
|
//if (!GetSGParent())
|
|
// return;
|
|
|
|
if (UpdateSpatialData(GetSGParent(),time,parentUpdated))
|
|
// to update the
|
|
ActivateUpdateTransformCallback();
|
|
|
|
// The node is updated, remove it from the update list
|
|
Delink();
|
|
|
|
// update children's worlddata
|
|
for (NodeList::iterator it = m_children.begin();it!=m_children.end();++it)
|
|
{
|
|
(*it)->UpdateWorldData(time, parentUpdated);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void SG_Node::SetSimulatedTime(double time,bool recurse)
|
|
{
|
|
|
|
// update the controllers of this node.
|
|
SetControllerTime(time);
|
|
|
|
// update children's simulate time.
|
|
if (recurse)
|
|
{
|
|
for (NodeList::iterator it = m_children.begin();it!=m_children.end();++it)
|
|
{
|
|
(*it)->SetSimulatedTime(time,recurse);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|