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Sergey Sharybin 252d0c6c5b Workaround for textured display with dynamic topology enabled
This will only make object display with proper shape in textured
view, but all materials and textures will be replaced with default
gray color. There's currently no better way to deal with textured
display when dynamic topology enabled because of all UV/tfaces are
clearing when enabling dynamic topology sculpt.

Anyway, better to display gray object with proper lighting in this
case rather than not update object's shape during sculpt.

Proper solution will be possible once CD layer will be preserved
by BMesh log.
2013-01-06 08:28:45 +00:00
build_files Patch from Ejner Fergo: enhancements to install_deps.sh. 2013-01-03 15:35:46 +00:00
doc Added some python API examples for the new get/set callbacks in bpy.props. 2013-01-05 15:50:51 +00:00
extern add option WITH_SYSTEM_BULLET to link against the bullet installation found on the system. 2013-01-03 00:23:52 +00:00
intern device_network.cpp is completely elided when WITH_NETWORK is not defined, so do not include it in the build in that case 2013-01-06 07:10:22 +00:00
release Adding some example for new UIList... 2013-01-05 11:14:35 +00:00
source Workaround for textured display with dynamic topology enabled 2013-01-06 08:28:45 +00:00
CMakeLists.txt CMake: Looks like a period sneaked into r53515, which caused CMake to fail. 2013-01-03 00:35:42 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct patch [#33331] Time To Start Moving To Stdbool 2013-01-01 12:47:58 +00:00