forked from bartvdbraak/blender
252d0c6c5b
This will only make object display with proper shape in textured view, but all materials and textures will be replaced with default gray color. There's currently no better way to deal with textured display when dynamic topology enabled because of all UV/tfaces are clearing when enabling dynamic topology sculpt. Anyway, better to display gray object with proper lighting in this case rather than not update object's shape during sculpt. Proper solution will be possible once CD layer will be preserved by BMesh log. |
||
---|---|---|
.. | ||
blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |