blender/source
Sergey Sharybin 252d0c6c5b Workaround for textured display with dynamic topology enabled
This will only make object display with proper shape in textured
view, but all materials and textures will be replaced with default
gray color. There's currently no better way to deal with textured
display when dynamic topology enabled because of all UV/tfaces are
clearing when enabling dynamic topology sculpt.

Anyway, better to display gray object with proper lighting in this
case rather than not update object's shape during sculpt.

Proper solution will be possible once CD layer will be preserved
by BMesh log.
2013-01-06 08:28:45 +00:00
..
blender Workaround for textured display with dynamic topology enabled 2013-01-06 08:28:45 +00:00
blenderplayer Fix playercompile with stub for BKE_brush_gen_texture_cache 2013-01-02 13:41:30 +00:00
creator fix [#33682] Animation not updated when the active shape index isnt set 2013-01-03 06:47:44 +00:00
gameengine Remove usage of deprecated TEX_USEALPHA from GE code 2013-01-05 13:51:07 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests add ".hh" as an extension for source scripts. 2012-12-31 07:06:51 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00