blender/source/gameengine/Physics
Mitchell Stokes 8ce864784c Fix for [#31701] "radar causes collision" reported by Markus Rietz (afeature).
The problem was that the physics shapes for the near and radar sensor were getting turned into characters because CcdConstructionInfo::m_bCharacter was defaulting to true. Now it defaults to false and is explicitly set to true for only Character physics types.
2012-07-08 05:00:16 +00:00
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Bullet Fix for [#31701] "radar causes collision" reported by Markus Rietz (afeature). 2012-07-08 05:00:16 +00:00
common optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Dummy style cleanup: comments 2012-06-30 22:49:33 +00:00