blender/source/gameengine
Mitchell Stokes 436f02ab9c Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
One important thing to keep in mind when using this feature is that you'll need to flip your textures vertically (both the GIMP and Photoshop DDS tools I've seen have support for this on export). This is a quirk in using a texture format originally made for DirectX/DirectDraw, and flipping the compressed data is a real headache. Another quick fix for this issue is to change the Y value for the Size in the Mapping panel in the Texture properties to -1 (default is 1).
2012-06-30 04:34:34 +00:00
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BlenderRoutines optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Converter Removing channel manipulation from the Action Actuator Python API since this has been broken since the animation changes from Pepper. BL_ArmatureObject.channels should be used instead. For more information see bug #28843 for more info: 2012-06-28 06:22:47 +00:00
Expressions more guardedalloc use in C++, also make compositorMutex a static var, was allocated and never freed. 2012-06-25 10:35:24 +00:00
GameLogic bge.logic.keyboard.getClipboard() and .setClipboard methods 2012-06-27 21:57:33 +00:00
GamePlayer style cleanup 2012-06-06 22:38:39 +00:00
Ketsji Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber. 2012-06-30 04:34:34 +00:00
Network optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Physics optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Rasterizer code cleanup: bge builds with clang without warnings / errors. 2012-06-29 09:16:59 +00:00
SceneGraph optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
VideoTexture Reduce amount of deprecated symbols used from FFmpeg 2012-06-18 10:29:11 +00:00
CMakeLists.txt code cleanup: remove mode comments, these were applied very un-evenly across a few files. 2012-05-27 13:22:43 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00