blender/source/gameengine/Ketsji
Dalai Felinto 102c0d76e9 bugfix: [#31757] setGLSLMaterialSetting has no effect
original patch by me, with contribution from HG1 and Florian Völker

bug introduced in rev. 40113
2013-05-08 21:43:35 +00:00
..
KXNetwork Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
BL_Action.cpp style cleanup 2013-03-18 11:44:56 +00:00
BL_Action.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_ActionManager.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
BL_ActionManager.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_BlenderShader.cpp Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated. 2013-04-04 03:55:43 +00:00
BL_BlenderShader.h Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated. 2013-04-04 03:55:43 +00:00
BL_Material.cpp code cleanup: confusingly written and named function for BGE materuial conversion: getImageFromMaterial() --> getMTexFromMaterial() 2013-02-23 07:36:40 +00:00
BL_Material.h code cleanup: confusingly written and named function for BGE materuial conversion: getImageFromMaterial() --> getMTexFromMaterial() 2013-02-23 07:36:40 +00:00
BL_Shader.cpp py api cleanup, replace use... 2012-11-21 02:28:36 +00:00
BL_Shader.h - property sensor was converting floating point values to text then back to float - for floating point properties. 2012-11-10 22:32:15 +00:00
BL_Texture.cpp BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
BL_Texture.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
CMakeLists.txt code cleanup: unused vars, make other vars static. 2013-04-10 22:49:50 +00:00
KX_ArmatureSensor.cpp style cleanup 2013-03-18 11:44:56 +00:00
KX_ArmatureSensor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_BlenderMaterial.cpp BGE: Small fix to allow clip alpha to work with alpha shadows. 2013-04-27 08:37:41 +00:00
KX_BlenderMaterial.h BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
KX_BulletPhysicsController.cpp BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_BulletPhysicsController.h BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_Camera.cpp BGE: KX_Camera.getScreenVect() was using glReadPixels to get a depth value, which was causing a sync event between the gpu and cpu. glReadPixels was always returning 0, so I removed it and set depth to be a constant 0. 2013-04-07 00:13:04 +00:00
KX_Camera.h style cleanup 2012-10-29 02:11:40 +00:00
KX_CameraActuator.cpp BGE: getting rid of a few maybe-uninitialized warnings. 2013-03-23 03:04:02 +00:00
KX_CameraActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_CameraIpoSGController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_CameraIpoSGController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_CharacterWrapper.cpp BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes. 2013-02-21 18:30:11 +00:00
KX_CharacterWrapper.h BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_ClientObjectInfo.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ConstraintActuator.cpp style cleanup: 2013-03-26 07:29:01 +00:00
KX_ConstraintActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ConstraintWrapper.cpp py api cleanup, replace use... 2012-11-21 02:28:36 +00:00
KX_ConstraintWrapper.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ConvertPhysicsObject.h make bullet optional again 2013-01-23 07:26:39 +00:00
KX_ConvertPhysicsObjects.cpp code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
KX_Dome.cpp style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
KX_Dome.h code cleanup: gpl header update (formatting) 2012-11-18 00:30:06 +00:00
KX_EmptyObject.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_EmptyObject.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_FontObject.cpp code cleanup: 2013-03-25 02:41:30 +00:00
KX_FontObject.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_GameActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_GameActuator.h quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
KX_GameObject.cpp bge py api: raise an overflow exception when assigning a float to a bge object which is out of the float range. 2013-05-03 01:13:51 +00:00
KX_GameObject.h BGE: Fix for issue #32606 "Raycasts are locked to the scene of calling object" reported by Josiah Lane (solarlune). The raycasting functions were using the active scene instead of the object's scene. 2013-02-11 18:29:19 +00:00
KX_IInterpolator.h style cleanup 2012-09-16 04:58:18 +00:00
KX_IPhysicsController.cpp BGE patch #28476: Character object physics type 2012-05-28 21:36:29 +00:00
KX_IPhysicsController.h BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_IPO_SGController.cpp style cleanup: tabs & whitespace 2012-11-03 15:35:03 +00:00
KX_IPO_SGController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_IpoActuator.cpp style cleanup 2012-10-22 08:15:51 +00:00
KX_IpoActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_IpoConvert.cpp add PHY headers to cmake's ketsji (else some IDE's won't show) 2013-02-26 23:08:42 +00:00
KX_IpoConvert.h Fix various warnings with clang build, and adjust cmake clang warnings flags 2013-02-26 21:58:06 +00:00
KX_IPOTransform.h style cleanup 2012-10-29 02:11:40 +00:00
KX_IScalarInterpolator.h style cleanup 2012-09-16 04:58:18 +00:00
KX_ISceneConverter.h BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode" reported by Josiah Lane (solarlune). 2012-12-24 03:13:53 +00:00
KX_ISystem.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_KetsjiEngine.cpp bge fix: framing mode "Expanded" not updated when resizing blenderplayer 2013-04-12 01:52:30 +00:00
KX_KetsjiEngine.h bge fix: framing mode "Expanded" not updated when resizing blenderplayer 2013-04-12 01:52:30 +00:00
KX_Light.cpp BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps. 2013-01-12 20:01:58 +00:00
KX_Light.h BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu. 2012-12-25 06:20:50 +00:00
KX_LightIpoSGController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_LightIpoSGController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_MaterialIpoController.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_MaterialIpoController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_MeshProxy.cpp style cleanup: 2013-03-26 07:29:01 +00:00
KX_MeshProxy.h style cleanup 2013-03-29 06:21:28 +00:00
KX_MotionState.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_MotionState.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_MouseFocusSensor.cpp style cleanup: 2013-03-26 07:29:01 +00:00
KX_MouseFocusSensor.h style cleanup 2012-10-29 02:11:40 +00:00
KX_NavMeshObject.cpp fix for BGE crash replicating a navmesh. 2013-03-22 20:19:55 +00:00
KX_NavMeshObject.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_NearSensor.cpp style cleanup: 2013-03-26 07:29:01 +00:00
KX_NearSensor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ObColorIpoSGController.cpp BGE: Object color channels can now be animated separately without zeroing out the other channels. Problem reported by Dalai via IRC. 2013-02-23 01:17:01 +00:00
KX_ObColorIpoSGController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ObjectActuator.cpp Fix for [#34898] Typo in error message of mathutils.Vector 2013-04-07 15:09:06 +00:00
KX_ObjectActuator.h BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_ObstacleSimulation.cpp code cleanup: gpl header update (formatting) 2012-11-18 00:30:06 +00:00
KX_ObstacleSimulation.h style cleanup 2012-09-16 04:58:18 +00:00
KX_OrientationInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_OrientationInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ParentActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_ParentActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PhysicsEngineEnums.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PhysicsPropertiesobsolete.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PolygonMaterial.cpp code cleanup: add 'const' to headers to quiet msvc warnings, also remove (char *) casts that aren't needed now we're on Python3.3 2013-03-17 18:30:31 +00:00
KX_PolygonMaterial.h BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
KX_PolyProxy.cpp fix [#34609] mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes 2013-05-01 22:41:55 +00:00
KX_PolyProxy.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PositionInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_PositionInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_PyConstraintBinding.cpp make bullet optional again 2013-01-23 07:26:39 +00:00
KX_PyConstraintBinding.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PyMath.cpp style cleanup 2012-10-22 08:15:51 +00:00
KX_PyMath.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PythonInit.cpp bugfix: [#31757] setGLSLMaterialSetting has no effect 2013-05-08 21:43:35 +00:00
KX_PythonInit.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PythonInitTypes.cpp code cleanup: add 'const' to headers to quiet msvc warnings, also remove (char *) casts that aren't needed now we're on Python3.3 2013-03-17 18:30:31 +00:00
KX_PythonInitTypes.h style cleanup 2012-09-16 04:58:18 +00:00
KX_PythonMain.cpp code cleanup: remove $Id's that crept back in, also osl style edits 2012-10-23 11:47:23 +00:00
KX_PythonMain.h code cleanup: remove $Id's that crept back in, also osl style edits 2012-10-23 11:47:23 +00:00
KX_PythonSeq.cpp code cleanup: unused vars, make other vars static. 2013-04-10 22:49:50 +00:00
KX_PythonSeq.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_RadarSensor.cpp style cleanup 2012-10-22 08:15:51 +00:00
KX_RadarSensor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_RayCast.cpp style cleanup: 2013-03-26 07:29:01 +00:00
KX_RayCast.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_RayEventManager.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_RayEventManager.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_RaySensor.cpp style cleanup: 2013-03-26 07:29:01 +00:00
KX_RaySensor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_SCA_AddObjectActuator.cpp code cleanup: some warnings and formatting for PyMethodDef's in the BGE. 2012-11-10 05:42:50 +00:00
KX_SCA_AddObjectActuator.h style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
KX_SCA_DynamicActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_SCA_DynamicActuator.h quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
KX_SCA_EndObjectActuator.cpp code cleanup: some warnings and formatting for PyMethodDef's in the BGE. 2012-11-10 05:42:50 +00:00
KX_SCA_EndObjectActuator.h style cleanup: also correct some doxy comments 2012-08-18 13:07:48 +00:00
KX_SCA_ReplaceMeshActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_SCA_ReplaceMeshActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ScalarInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_ScalarInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ScalingInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_ScalingInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_Scene.cpp code cleanup: bge warnings 2013-04-04 23:16:23 +00:00
KX_Scene.h BGE: Committing patch [#32697] "New BGE gravity API" by HG1. 2012-11-10 03:11:18 +00:00
KX_SceneActuator.cpp style cleanup: 2013-03-26 07:29:01 +00:00
KX_SceneActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_SG_BoneParentNodeRelationship.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_SG_BoneParentNodeRelationship.h style cleanup 2012-09-16 04:58:18 +00:00
KX_SG_NodeRelationships.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_SG_NodeRelationships.h style cleanup 2012-09-16 04:58:18 +00:00
KX_SoundActuator.cpp Fix part of #34083: crash trying to play surround .wav file in the game engine 2013-02-07 21:29:31 +00:00
KX_SoundActuator.h Audaspace: 2012-11-05 14:24:35 +00:00
KX_StateActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_StateActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SteeringActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_SteeringActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_TimeCategoryLogger.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
KX_TimeCategoryLogger.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
KX_TimeLogger.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
KX_TimeLogger.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
KX_TouchEventManager.cpp style cleanup: 2013-03-26 07:29:01 +00:00
KX_TouchEventManager.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_TouchSensor.cpp style cleanup: 2013-03-26 07:29:01 +00:00
KX_TouchSensor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_TrackToActuator.cpp bge track-to actuator: reverse the order of the cross product rather then negating. 2013-01-13 03:48:48 +00:00
KX_TrackToActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_VehicleWrapper.cpp BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes. 2013-02-21 18:30:11 +00:00
KX_VehicleWrapper.h BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes. 2013-02-21 18:30:11 +00:00
KX_VertexProxy.cpp code cleanup: unused vars, make other vars static. 2013-04-10 22:49:50 +00:00
KX_VertexProxy.h BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
KX_VisibilityActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_VisibilityActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_WorldInfo.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_WorldInfo.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_WorldIpoController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_WorldIpoController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
SConscript make bullet optional again 2013-01-23 07:26:39 +00:00