.. |
KXNetwork
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Added GPL header to sconscripts!
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2012-12-17 08:01:43 +00:00 |
BL_Action.cpp
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style cleanup
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2013-03-18 11:44:56 +00:00 |
BL_Action.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_ActionManager.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
BL_ActionManager.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_BlenderShader.cpp
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Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated.
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2013-04-04 03:55:43 +00:00 |
BL_BlenderShader.h
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Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated.
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2013-04-04 03:55:43 +00:00 |
BL_Material.cpp
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code cleanup: confusingly written and named function for BGE materuial conversion: getImageFromMaterial() --> getMTexFromMaterial()
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2013-02-23 07:36:40 +00:00 |
BL_Material.h
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code cleanup: confusingly written and named function for BGE materuial conversion: getImageFromMaterial() --> getMTexFromMaterial()
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2013-02-23 07:36:40 +00:00 |
BL_Shader.cpp
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py api cleanup, replace use...
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2012-11-21 02:28:36 +00:00 |
BL_Shader.h
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- property sensor was converting floating point values to text then back to float - for floating point properties.
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2012-11-10 22:32:15 +00:00 |
BL_Texture.cpp
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BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
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2012-12-18 20:56:25 +00:00 |
BL_Texture.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
CMakeLists.txt
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code cleanup: unused vars, make other vars static.
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2013-04-10 22:49:50 +00:00 |
KX_ArmatureSensor.cpp
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style cleanup
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2013-03-18 11:44:56 +00:00 |
KX_ArmatureSensor.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_BlenderMaterial.cpp
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BGE: Small fix to allow clip alpha to work with alpha shadows.
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2013-04-27 08:37:41 +00:00 |
KX_BlenderMaterial.h
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BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
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2012-12-18 20:56:25 +00:00 |
KX_BulletPhysicsController.cpp
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BGE: Some various changes to make moving the character physics type easier:
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2013-01-30 05:55:17 +00:00 |
KX_BulletPhysicsController.h
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BGE: Some various changes to make moving the character physics type easier:
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2013-01-30 05:55:17 +00:00 |
KX_Camera.cpp
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BGE: KX_Camera.getScreenVect() was using glReadPixels to get a depth value, which was causing a sync event between the gpu and cpu. glReadPixels was always returning 0, so I removed it and set depth to be a constant 0.
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2013-04-07 00:13:04 +00:00 |
KX_Camera.h
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style cleanup
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2012-10-29 02:11:40 +00:00 |
KX_CameraActuator.cpp
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BGE: getting rid of a few maybe-uninitialized warnings.
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2013-03-23 03:04:02 +00:00 |
KX_CameraActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_CameraIpoSGController.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_CameraIpoSGController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_CharacterWrapper.cpp
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BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
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2013-02-21 18:30:11 +00:00 |
KX_CharacterWrapper.h
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BGE: Some various changes to make moving the character physics type easier:
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2013-01-30 05:55:17 +00:00 |
KX_ClientObjectInfo.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConstraintActuator.cpp
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style cleanup:
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2013-03-26 07:29:01 +00:00 |
KX_ConstraintActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConstraintWrapper.cpp
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py api cleanup, replace use...
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2012-11-21 02:28:36 +00:00 |
KX_ConstraintWrapper.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConvertPhysicsObject.h
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make bullet optional again
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2013-01-23 07:26:39 +00:00 |
KX_ConvertPhysicsObjects.cpp
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code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
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2013-03-04 00:53:57 +00:00 |
KX_Dome.cpp
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style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's
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2013-03-27 20:27:07 +00:00 |
KX_Dome.h
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code cleanup: gpl header update (formatting)
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2012-11-18 00:30:06 +00:00 |
KX_EmptyObject.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_EmptyObject.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_FontObject.cpp
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code cleanup:
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2013-03-25 02:41:30 +00:00 |
KX_FontObject.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_GameActuator.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_GameActuator.h
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_GameObject.cpp
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bge py api: raise an overflow exception when assigning a float to a bge object which is out of the float range.
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2013-05-03 01:13:51 +00:00 |
KX_GameObject.h
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BGE: Fix for issue #32606 "Raycasts are locked to the scene of calling object" reported by Josiah Lane (solarlune). The raycasting functions were using the active scene instead of the object's scene.
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2013-02-11 18:29:19 +00:00 |
KX_IInterpolator.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_IPhysicsController.cpp
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BGE patch #28476: Character object physics type
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2012-05-28 21:36:29 +00:00 |
KX_IPhysicsController.h
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BGE: Some various changes to make moving the character physics type easier:
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2013-01-30 05:55:17 +00:00 |
KX_IPO_SGController.cpp
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style cleanup: tabs & whitespace
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2012-11-03 15:35:03 +00:00 |
KX_IPO_SGController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_IpoActuator.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
KX_IpoActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_IpoConvert.cpp
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add PHY headers to cmake's ketsji (else some IDE's won't show)
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2013-02-26 23:08:42 +00:00 |
KX_IpoConvert.h
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Fix various warnings with clang build, and adjust cmake clang warnings flags
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2013-02-26 21:58:06 +00:00 |
KX_IPOTransform.h
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style cleanup
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2012-10-29 02:11:40 +00:00 |
KX_IScalarInterpolator.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_ISceneConverter.h
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BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode" reported by Josiah Lane (solarlune).
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2012-12-24 03:13:53 +00:00 |
KX_ISystem.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_KetsjiEngine.cpp
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bge fix: framing mode "Expanded" not updated when resizing blenderplayer
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2013-04-12 01:52:30 +00:00 |
KX_KetsjiEngine.h
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bge fix: framing mode "Expanded" not updated when resizing blenderplayer
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2013-04-12 01:52:30 +00:00 |
KX_Light.cpp
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BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps.
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2013-01-12 20:01:58 +00:00 |
KX_Light.h
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BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu.
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2012-12-25 06:20:50 +00:00 |
KX_LightIpoSGController.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_LightIpoSGController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_MaterialIpoController.cpp
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doxygen: gameengine/Ketsji tagged.
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2011-02-25 13:35:59 +00:00 |
KX_MaterialIpoController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_MeshProxy.cpp
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style cleanup:
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2013-03-26 07:29:01 +00:00 |
KX_MeshProxy.h
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style cleanup
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2013-03-29 06:21:28 +00:00 |
KX_MotionState.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_MotionState.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_MouseFocusSensor.cpp
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style cleanup:
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2013-03-26 07:29:01 +00:00 |
KX_MouseFocusSensor.h
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style cleanup
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2012-10-29 02:11:40 +00:00 |
KX_NavMeshObject.cpp
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fix for BGE crash replicating a navmesh.
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2013-03-22 20:19:55 +00:00 |
KX_NavMeshObject.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_NearSensor.cpp
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style cleanup:
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2013-03-26 07:29:01 +00:00 |
KX_NearSensor.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ObColorIpoSGController.cpp
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BGE: Object color channels can now be animated separately without zeroing out the other channels. Problem reported by Dalai via IRC.
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2013-02-23 01:17:01 +00:00 |
KX_ObColorIpoSGController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ObjectActuator.cpp
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Fix for [#34898] Typo in error message of mathutils.Vector
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2013-04-07 15:09:06 +00:00 |
KX_ObjectActuator.h
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BGE: Some various changes to make moving the character physics type easier:
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2013-01-30 05:55:17 +00:00 |
KX_ObstacleSimulation.cpp
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code cleanup: gpl header update (formatting)
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2012-11-18 00:30:06 +00:00 |
KX_ObstacleSimulation.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_OrientationInterpolator.cpp
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
KX_OrientationInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_ParentActuator.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_ParentActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PhysicsEngineEnums.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PhysicsPropertiesobsolete.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PolygonMaterial.cpp
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code cleanup: add 'const' to headers to quiet msvc warnings, also remove (char *) casts that aren't needed now we're on Python3.3
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2013-03-17 18:30:31 +00:00 |
KX_PolygonMaterial.h
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BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
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2012-12-18 20:56:25 +00:00 |
KX_PolyProxy.cpp
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fix [#34609] mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes
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2013-05-01 22:41:55 +00:00 |
KX_PolyProxy.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PositionInterpolator.cpp
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
KX_PositionInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_PyConstraintBinding.cpp
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make bullet optional again
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2013-01-23 07:26:39 +00:00 |
KX_PyConstraintBinding.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PyMath.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
KX_PyMath.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PythonInit.cpp
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bugfix: [#31757] setGLSLMaterialSetting has no effect
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2013-05-08 21:43:35 +00:00 |
KX_PythonInit.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PythonInitTypes.cpp
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code cleanup: add 'const' to headers to quiet msvc warnings, also remove (char *) casts that aren't needed now we're on Python3.3
|
2013-03-17 18:30:31 +00:00 |
KX_PythonInitTypes.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_PythonMain.cpp
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code cleanup: remove $Id's that crept back in, also osl style edits
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2012-10-23 11:47:23 +00:00 |
KX_PythonMain.h
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code cleanup: remove $Id's that crept back in, also osl style edits
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2012-10-23 11:47:23 +00:00 |
KX_PythonSeq.cpp
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code cleanup: unused vars, make other vars static.
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2013-04-10 22:49:50 +00:00 |
KX_PythonSeq.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_RadarSensor.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
KX_RadarSensor.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_RayCast.cpp
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style cleanup:
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2013-03-26 07:29:01 +00:00 |
KX_RayCast.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_RayEventManager.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_RayEventManager.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_RaySensor.cpp
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style cleanup:
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2013-03-26 07:29:01 +00:00 |
KX_RaySensor.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_SCA_AddObjectActuator.cpp
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code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
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2012-11-10 05:42:50 +00:00 |
KX_SCA_AddObjectActuator.h
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style cleanup: trailing tabs & expand some non prefix tabs into spaces.
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2012-10-21 05:46:41 +00:00 |
KX_SCA_DynamicActuator.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_SCA_DynamicActuator.h
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_SCA_EndObjectActuator.cpp
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code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
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2012-11-10 05:42:50 +00:00 |
KX_SCA_EndObjectActuator.h
|
style cleanup: also correct some doxy comments
|
2012-08-18 13:07:48 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SCA_ReplaceMeshActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ScalarInterpolator.cpp
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style cleanup, use { on newline after function definition.
|
2012-02-25 16:49:59 +00:00 |
KX_ScalarInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_ScalingInterpolator.cpp
|
style cleanup, use { on newline after function definition.
|
2012-02-25 16:49:59 +00:00 |
KX_ScalingInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_Scene.cpp
|
code cleanup: bge warnings
|
2013-04-04 23:16:23 +00:00 |
KX_Scene.h
|
BGE: Committing patch [#32697] "New BGE gravity API" by HG1.
|
2012-11-10 03:11:18 +00:00 |
KX_SceneActuator.cpp
|
style cleanup:
|
2013-03-26 07:29:01 +00:00 |
KX_SceneActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_BoneParentNodeRelationship.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_NodeRelationships.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_NodeRelationships.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SoundActuator.cpp
|
Fix part of #34083: crash trying to play surround .wav file in the game engine
|
2013-02-07 21:29:31 +00:00 |
KX_SoundActuator.h
|
Audaspace:
|
2012-11-05 14:24:35 +00:00 |
KX_StateActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_StateActuator.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_SteeringActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SteeringActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_TimeCategoryLogger.cpp
|
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
|
2012-04-11 08:15:13 +00:00 |
KX_TimeCategoryLogger.h
|
code cleanup: check for msvc directly when using warning pragma's.
|
2012-10-15 02:15:07 +00:00 |
KX_TimeLogger.cpp
|
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
|
2012-04-11 08:15:13 +00:00 |
KX_TimeLogger.h
|
code cleanup: check for msvc directly when using warning pragma's.
|
2012-10-15 02:15:07 +00:00 |
KX_TouchEventManager.cpp
|
style cleanup:
|
2013-03-26 07:29:01 +00:00 |
KX_TouchEventManager.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_TouchSensor.cpp
|
style cleanup:
|
2013-03-26 07:29:01 +00:00 |
KX_TouchSensor.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_TrackToActuator.cpp
|
bge track-to actuator: reverse the order of the cross product rather then negating.
|
2013-01-13 03:48:48 +00:00 |
KX_TrackToActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_VehicleWrapper.cpp
|
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
|
2013-02-21 18:30:11 +00:00 |
KX_VehicleWrapper.h
|
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
|
2013-02-21 18:30:11 +00:00 |
KX_VertexProxy.cpp
|
code cleanup: unused vars, make other vars static.
|
2013-04-10 22:49:50 +00:00 |
KX_VertexProxy.h
|
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
|
2012-12-18 20:56:25 +00:00 |
KX_VisibilityActuator.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_VisibilityActuator.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_WorldInfo.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_WorldInfo.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_WorldIpoController.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_WorldIpoController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
SConscript
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make bullet optional again
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2013-01-23 07:26:39 +00:00 |