forked from bartvdbraak/blender
81 lines
3.2 KiB
Python
81 lines
3.2 KiB
Python
#!/usr/bin/env python
|
|
#
|
|
# ***** BEGIN GPL LICENSE BLOCK *****
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# The Original Code is Copyright (C) 2006, Blender Foundation
|
|
# All rights reserved.
|
|
#
|
|
# The Original Code is: all of this file.
|
|
#
|
|
# Contributor(s): Nathan Letwory.
|
|
#
|
|
# ***** END GPL LICENSE BLOCK *****
|
|
|
|
import sys
|
|
|
|
Import ('env')
|
|
|
|
sources = env.Glob('*.cpp')
|
|
defs = [ 'GLEW_STATIC' ]
|
|
|
|
incs = '. #source/blender/python/generic' # Only for bpy_internal_import.h, be very careful
|
|
incs += ' #source/blender/python/mathutils' # Only for mathutils, be very careful
|
|
|
|
incs += ' #intern/string #intern/guardedalloc #intern/container'
|
|
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
|
|
incs += ' #intern/audaspace/intern #intern/audaspace/FX #source/gameengine/Converter'
|
|
incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include'
|
|
incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib #source/blender/blenfont'
|
|
incs += ' #source/blender/blenkernel #source/blender #source/blender/editors/include'
|
|
incs += ' #source/blender/makesdna #source/blender/makesrna #source/blender/python #source/gameengine/Rasterizer'
|
|
incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/gameengine/Network'
|
|
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
|
|
incs += ' #source/gameengine/Physics/Dummy'
|
|
incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu'
|
|
incs += ' #extern/recastnavigation/Recast/Include #extern/recastnavigation/Detour/Include'
|
|
|
|
incs += ' ' + env['BF_BULLET_INC']
|
|
incs += ' ' + env['BF_OPENGL_INC']
|
|
incs += ' ' + env['BF_BOOST_INC']
|
|
|
|
if env['WITH_BF_SDL']:
|
|
incs += ' ' + env['BF_SDL_INC']
|
|
defs.append('WITH_SDL')
|
|
|
|
if env['WITH_BF_PYTHON']:
|
|
incs += ' ' + env['BF_PYTHON_INC']
|
|
defs.append('WITH_PYTHON')
|
|
|
|
if env['WITH_BF_FFMPEG']:
|
|
defs.append('WITH_FFMPEG')
|
|
|
|
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw', 'win64-mingw'):
|
|
if env['BF_DEBUG']:
|
|
defs.append('_DEBUG') # for Python
|
|
|
|
if env['WITH_BF_CXX_GUARDEDALLOC']:
|
|
defs.append('WITH_CXX_GUARDEDALLOC')
|
|
|
|
if env['WITH_BF_BULLET']:
|
|
defs.append('WITH_BULLET')
|
|
incs += ' #source/gameengine/Physics/Bullet'
|
|
|
|
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
|
|
incs += ' ' + env['BF_PTHREADS_INC']
|
|
|
|
env.BlenderLib ( 'ge_logic_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320,45], cxx_compileflags=env['BGE_CXXFLAGS'])
|