blender/source/gameengine/Ketsji/KXNetwork
Campbell Barton f5fc4ebdd8 BGE Python API
- More verbose error messages.
- BL_Shader wasnt setting error messages on some errors
- FilterNormal depth attribute was checking for float which is bad because scripts often expect ints assigned to float attributes.
- Added a check to PyVecTo for a tuple rather then always using a generic python sequence. On my system this is over 2x faster with an optmized build.
2009-04-19 21:01:12 +00:00
..
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_NetworkEventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_NetworkEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_NetworkMessageActuator.cpp BGE Python API 2009-04-19 17:29:07 +00:00
KX_NetworkMessageActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_NetworkMessageSensor.cpp BGE Python API 2009-04-19 21:01:12 +00:00
KX_NetworkMessageSensor.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_NetworkObjectActuator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_NetworkObjectActuator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_NetworkObjectSensor.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_NetworkObjectSensor.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript SCons: 2009-02-15 23:26:00 +00:00